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Green security domains feature defenders who plan patrols in the face of uncertainty about the adversarial behavior of poachers, illegal loggers, and illegal fishers. Importantly, the deterrence effect of patrols on adversaries' future…

Machine Learning · Computer Science 2021-06-17 Lily Xu , Andrew Perrault , Fei Fang , Haipeng Chen , Milind Tambe

Autonomous agents operating in domains such as robotics or video game simulations must adapt to changing tasks without forgetting about the previous ones. This process called Continual Reinforcement Learning poses non-trivial difficulties,…

Machine Learning · Computer Science 2026-02-02 Anthony Kobanda , Odalric-Ambrym Maillard , Rémy Portelas

Reinforcement learning is time-consuming for complex tasks due to the need for large amounts of training data. Recent advances in GPU-based simulation, such as Isaac Gym, have sped up data collection thousands of times on a commodity GPU.…

Machine Learning · Computer Science 2023-07-25 Zechu Li , Tao Chen , Zhang-Wei Hong , Anurag Ajay , Pulkit Agrawal

Data management on GPUs has become increasingly relevant due to a tremendous rise in processing power and available GPU memory. Similar to main-memory systems, there is a need for performant GPU-resident index structures to speed up query…

Databases · Computer Science 2023-09-28 Justus Henneberg , Felix Schuhknecht

Safety is a crucial property of every robotic platform: any control policy should always comply with actuator limits and avoid collisions with the environment and humans. In reinforcement learning, safety is even more fundamental for…

Robotics · Computer Science 2023-03-02 Puze Liu , Kuo Zhang , Davide Tateo , Snehal Jauhri , Zhiyuan Hu , Jan Peters , Georgia Chalvatzaki

We present a two-step hybrid reinforcement learning (RL) policy that is designed to generate interpretable and robust hierarchical policies on the RL problem with graph-based input. Unlike prior deep reinforcement learning policies…

Machine Learning · Computer Science 2022-10-20 Tongzhou Mu , Kaixiang Lin , Feiyang Niu , Govind Thattai

Reinforcement learning (RL) agents are vulnerable to adversarial disturbances, which can deteriorate task performance or compromise safety specifications. Existing methods either address safety requirements under the assumption of no…

Machine Learning · Computer Science 2023-09-14 Zeyang Li , Chuxiong Hu , Yunan Wang , Yujie Yang , Shengbo Eben Li

Data races can significantly affect the executions of multi-threaded programs. Hence, one has to recur the results of data races to deterministically replay a multi-threaded program. However, data races are concealed in enormous number of…

Programming Languages · Computer Science 2011-07-13 Qi Guo , Yunji Chen , Tianshi chen , Ling Li

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few iconic board games that Artificial Intelligence (AI) has not…

This paper introduces a principled approach for the design of a scalable general reinforcement learning agent. This approach is based on a direct approximation of AIXI, a Bayesian optimality notion for general reinforcement learning agents.…

Machine Learning · Computer Science 2010-10-04 Joel Veness , Kee Siong Ng , Marcus Hutter , David Silver

In order to assess the risks of a network system, it is important to investigate the behaviors of attackers after successful exploitation, which is called post-exploitation. Although there are various efficient tools supporting…

Cryptography and Security · Computer Science 2023-09-28 Van-Hau Pham , Hien Do Hoang , Phan Thanh Trung , Van Dinh Quoc , Trong-Nghia To , Phan The Duy

DeepMind's recent spectacular success in using deep convolutional neural nets and machine learning to build superhuman level agents --- e.g. for Atari games via deep Q-learning and for the game of Go via Reinforcement Learning --- raises…

Artificial Intelligence · Computer Science 2016-04-27 Kenny Young , Ryan Hayward , Gautham Vasan

Reinforcement learning (RL) enables high-frequency, closed-loop control for robotic manipulation, but scaling to long-horizon tasks with sparse or imperfect rewards remains difficult due to inefficient exploration and poor credit…

Machine Learning · Computer Science 2026-04-16 Angelo Moroncelli , Roberto Zanetti , Marco Maccarini , Loris Roveda

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…

Software Engineering · Computer Science 2023-07-24 Jonas Gillberg , Joakim Bergdahl , Alessandro Sestini , Andrew Eakins , Linus Gisslen

The utilization of artificial intelligence (AI) in card games has been a well-explored subject within AI research for an extensive period. Recent advancements have propelled AI programs to showcase expertise in intricate card games such as…

Artificial Intelligence · Computer Science 2023-12-06 Youpeng Zhao , Yudong Lu , Jian Zhao , Wengang Zhou , Houqiang Li

This paper proposes a simulation-based reinforcement learning algorithm for controlling systems with uncertain and varying system parameters. While simulators are useful for safely learning control policies, the reality gap remains a major…

Systems and Control · Electrical Eng. & Systems 2026-05-14 Junya Ikemoto

Reinforcement learning (RL) has achieved remarkable success in a wide range of control and decision-making tasks. However, RL agents often exhibit unstable or degraded performance when deployed in environments subject to unexpected external…

Machine Learning · Computer Science 2026-03-13 Taeho Lee , Donghwan Lee

Large Language Models (LLMs) equipped with modern Retrieval-Augmented Generation (RAG) systems often employ multi-turn interaction pipelines to interface with search engines for complex reasoning tasks. However, such multi-turn interactions…

Computation and Language · Computer Science 2026-04-15 Yihong Wu , Liheng Ma , Muzhi Li , Jiaming Zhou , Lei Ding , Jianye Hao , Ho-fung Leung , Irwin King , Yingxue Zhang , Jian-Yun Nie

Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the…

Artificial intelligence for card games has long been a popular topic in AI research. In recent years, complex card games like Mahjong and Texas Hold'em have been solved, with corresponding AI programs reaching the level of human experts.…

Artificial Intelligence · Computer Science 2024-09-16 Chang Lei , Huan Lei
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