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Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Ashkan Taghipour , Morteza Ghahremani , Zinuo Li , Hamid Laga , Farid Boussaid , Mohammed Bennamoun

We propose an end-to-end affect recognition approach using a Convolutional Neural Network (CNN) that handles multiple languages, with applications to emotion and personality recognition from speech. We lay the foundation of a universal…

Computation and Language · Computer Science 2019-01-28 Dario Bertero , Onno Kampman , Pascale Fung

One of the main challenges with embodying a conversational agent is annotating how and when motions can be played and composed together in real-time, without any visual artifact. The inherent problem is to do so---for a large amount of…

Human-Computer Interaction · Computer Science 2019-03-14 Dominik Borer , Dominik Lutz , Martin Guay

Recent advances in generative world models have enabled remarkable progress in creating open-ended game environments, evolving from static scene synthesis toward dynamic, interactive simulation. However, current approaches remain limited by…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Junshu Tang , Jiacheng Liu , Jiaqi Li , Longhuang Wu , Haoyu Yang , Penghao Zhao , Siruis Gong , Xiang Yuan , Shuai Shao , Linfeng Zhang , Qinglin Lu

Existing dense or paragraph video captioning approaches rely on holistic representations of videos, possibly coupled with learned object/action representations, to condition hierarchical language decoders. However, they fundamentally lack…

Computer Vision and Pattern Recognition · Computer Science 2024-01-10 Shih-Han Chou , James J. Little , Leonid Sigal

The development of Vision-Language-Action (VLA) models has been significantly accelerated by pre-trained Vision-Language Models (VLMs). However, most existing end-to-end VLAs treat the VLM primarily as a multimodal encoder, directly mapping…

Robotics · Computer Science 2026-04-29 Yi Chen , Yuying Ge , Hui Zhou , Mingyu Ding , Yixiao Ge , Xihui Liu

We build a virtual agent for learning language in a 2D maze-like world. The agent sees images of the surrounding environment, listens to a virtual teacher, and takes actions to receive rewards. It interactively learns the teacher's language…

Computation and Language · Computer Science 2018-08-15 Haonan Yu , Haichao Zhang , Wei Xu

The effective communication of procedural knowledge remains a significant challenge in natural language processing (NLP), as purely textual instructions often fail to convey complex physical actions and spatial relationships. We address…

Computation and Language · Computer Science 2025-05-23 Jing Bi , Pinxin Liu , Ali Vosoughi , Jiarui Wu , Jinxi He , Chenliang Xu

We present a framework for building interactive, real-time, natural language-instructable robots in the real world, and we open source related assets (dataset, environment, benchmark, and policies). Trained with behavioral cloning on a…

Recent advances in diffusion models have significantly improved audio-driven human video generation, surpassing traditional methods in both quality and controllability. However, existing approaches still face challenges in lip-sync…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Xingpei Ma , Shenneng Huang , Jiaran Cai , Yuansheng Guan , Shen Zheng , Hanfeng Zhao , Qiang Zhang , Shunsi Zhang

We introduce V-Agent, a novel multi-agent platform designed for advanced video search and interactive user-system conversations. By fine-tuning a vision-language model (VLM) with a small video preference dataset and enhancing it with a…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 SunYoung Park , Jong-Hyeon Lee , Youngjune Kim , Daegyu Sung , Younghyun Yu , Young-rok Cha , Jeongho Ju

Video diffusion models have recently achieved remarkable progress in realism and controllability. However, achieving seamless video translation across different perspectives, such as first-person (egocentric) and third-person (exocentric),…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Quanjian Song , Yiren Song , Kelly Peng , Yuan Gao , Mike Zheng Shou

Natural language spatial video grounding aims to detect the relevant objects in video frames with descriptive sentences as the query. In spite of the great advances, most existing methods rely on dense video frame annotations, which require…

Computer Vision and Pattern Recognition · Computer Science 2022-05-24 Mengze Li , Tianbao Wang , Haoyu Zhang , Shengyu Zhang , Zhou Zhao , Jiaxu Miao , Wenqiao Zhang , Wenming Tan , Jin Wang , Peng Wang , Shiliang Pu , Fei Wu

If large language models operate in a universal semantic space, then switching between languages should require only a simple activation offset. To test this, we take multilingual in-context learning as a case study, where few-shot…

Computation and Language · Computer Science 2026-04-02 Neeraja Kirtane , Kuan-Hao Huang

Language-driven action localization in videos is a challenging task that involves not only visual-linguistic matching but also action boundary prediction. Recent progress has been achieved through aligning language query to video segments,…

Computer Vision and Pattern Recognition · Computer Science 2022-05-13 Shuo Yang , Xinxiao Wu

Recently, emotional talking face generation has received considerable attention. However, existing methods only adopt one-hot coding, image, or audio as emotion conditions, thus lacking flexible control in practical applications and failing…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Chao Xu , Junwei Zhu , Jiangning Zhang , Yue Han , Wenqing Chu , Ying Tai , Chengjie Wang , Zhifeng Xie , Yong Liu

Natural language is an intuitive interface for humanoid robots, yet streaming whole-body control requires control representations that are executable now and anticipatory of future physical transitions. Existing language-conditioned…

Multi-person interactive motion generation, a critical yet under-explored domain in computer character animation, poses significant challenges such as intricate modeling of inter-human interactions beyond individual motions and generating…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Boyuan Li , Xihua Wang , Ruihua Song , Wenbing Huang

We propose an interactive image-manipulation system with natural language instruction, which can generate a target image from a source image and an instruction that describes the difference between the source and the target image. The…

Computer Vision and Pattern Recognition · Computer Science 2018-02-26 Seitaro Shinagawa , Koichiro Yoshino , Sakriani Sakti , Yu Suzuki , Satoshi Nakamura

End-to-end human animation with rich multi-modal conditions, e.g., text, image and audio has achieved remarkable advancements in recent years. However, most existing methods could only animate a single subject and inject conditions in a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Zhenzhi Wang , Jiaqi Yang , Jianwen Jiang , Chao Liang , Gaojie Lin , Zerong Zheng , Ceyuan Yang , Yuan Zhang , Mingyuan Gao , Dahua Lin