English

Interactive Language: Talking to Robots in Real Time

Robotics 2022-10-13 v1 Artificial Intelligence Machine Learning

Abstract

We present a framework for building interactive, real-time, natural language-instructable robots in the real world, and we open source related assets (dataset, environment, benchmark, and policies). Trained with behavioral cloning on a dataset of hundreds of thousands of language-annotated trajectories, a produced policy can proficiently execute an order of magnitude more commands than previous works: specifically we estimate a 93.5% success rate on a set of 87,000 unique natural language strings specifying raw end-to-end visuo-linguo-motor skills in the real world. We find that the same policy is capable of being guided by a human via real-time language to address a wide range of precise long-horizon rearrangement goals, e.g. "make a smiley face out of blocks". The dataset we release comprises nearly 600,000 language-labeled trajectories, an order of magnitude larger than prior available datasets. We hope the demonstrated results and associated assets enable further advancement of helpful, capable, natural-language-interactable robots. See videos at https://interactive-language.github.io.

Keywords

Cite

@article{arxiv.2210.06407,
  title  = {Interactive Language: Talking to Robots in Real Time},
  author = {Corey Lynch and Ayzaan Wahid and Jonathan Tompson and Tianli Ding and James Betker and Robert Baruch and Travis Armstrong and Pete Florence},
  journal= {arXiv preprint arXiv:2210.06407},
  year   = {2022}
}
R2 v1 2026-06-28T03:28:12.782Z