English

Learning Language Games through Interaction

Computation and Language 2016-06-09 v1 Artificial Intelligence

Abstract

We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of blocks), but can only communicate with a computer, who performs the actual actions (e.g., removing all red blocks). The computer initially knows nothing about language and therefore must learn it from scratch through interaction, while the human adapts to the computer's capabilities. We created a game in a blocks world and collected interactions from 100 people playing it. First, we analyze the humans' strategies, showing that using compositionality and avoiding synonyms correlates positively with task performance. Second, we compare computer strategies, showing how to quickly learn a semantic parsing model from scratch, and that modeling pragmatics further accelerates learning for successful players.

Keywords

Cite

@article{arxiv.1606.02447,
  title  = {Learning Language Games through Interaction},
  author = {Sida I. Wang and Percy Liang and Christopher D. Manning},
  journal= {arXiv preprint arXiv:1606.02447},
  year   = {2016}
}

Comments

11 pages, ACL 2016

R2 v1 2026-06-22T14:20:17.555Z