English
Related papers

Related papers: Incantation: Natural Language as the Action Interf…

200 papers

Video-and-language pre-training has shown promising improvements on various downstream tasks. Most previous methods capture cross-modal interactions with a transformer-based multimodal encoder, not fully addressing the misalignment between…

Computer Vision and Pattern Recognition · Computer Science 2021-12-24 Dongxu Li , Junnan Li , Hongdong Li , Juan Carlos Niebles , Steven C. H. Hoi

Action-conditioned video prediction models (often referred to as world models) have shown strong potential for robotics applications, but existing approaches are often slow and struggle to capture physically consistent interactions over…

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yitong Wang , Fangyun Wei , Hongyang Zhang , Bo Dai , Yan Lu

We present MagicInfinite, a novel diffusion Transformer (DiT) framework that overcomes traditional portrait animation limitations, delivering high-fidelity results across diverse character types-realistic humans, full-body figures, and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Hongwei Yi , Tian Ye , Shitong Shao , Xuancheng Yang , Jiantong Zhao , Hanzhong Guo , Terrance Wang , Qingyu Yin , Zeke Xie , Lei Zhu , Wei Li , Michael Lingelbach , Daquan Zhou

Using massive datasets to train large-scale models has emerged as a dominant approach for broad generalization in natural language and vision applications. In reinforcement learning, however, a key challenge is that available data of…

Machine Learning · Computer Science 2022-12-07 David Venuto , Sherry Yang , Pieter Abbeel , Doina Precup , Igor Mordatch , Ofir Nachum

Talking face generation aims to synthesize realistic speaking portraits from a single image, yet existing methods often rely on explicit optical flow and local warping, which fail to model complex global motions and cause identity drift. We…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Bo Chen , Tao Liu , Qi Chen , Xie Chen , Zilong Zheng

Embodied control requires agents to leverage multi-modal pre-training to quickly learn how to act in new environments, where video demonstrations contain visual and motion details needed for low-level perception and control, and language…

Machine Learning · Computer Science 2023-04-20 Yao Mu , Shunyu Yao , Mingyu Ding , Ping Luo , Chuang Gan

World models simulate future states of the world in response to different actions. They facilitate interactive content creation and provides a foundation for grounded, long-horizon reasoning. Current foundation models do not fully meet the…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 Jiannan Xiang , Guangyi Liu , Yi Gu , Qiyue Gao , Yuting Ning , Yuheng Zha , Zeyu Feng , Tianhua Tao , Shibo Hao , Yemin Shi , Zhengzhong Liu , Eric P. Xing , Zhiting Hu

Analysing and modelling interactive behaviour is an important topic in human-computer interaction (HCI) and a key requirement for the development of intelligent interactive systems. Interactive behaviour has a sequential (actions happen one…

Human-Computer Interaction · Computer Science 2023-05-15 Guanhua Zhang , Matteo Bortoletto , Zhiming Hu , Lei Shi , Mihai Bâce , Andreas Bulling

Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges such as excessively large parameter sizes, reliance on lengthy…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Xiaofeng Mao , Zhen Li , Chuanhao Li , Xiaojie Xu , Kaining Ying , Tong He , Jiangmiao Pang , Yu Qiao , Kaipeng Zhang

Interactive humanoid video generation aims to synthesize lifelike visual agents that can engage with humans through continuous and responsive video. Despite recent advances in video synthesis, existing methods often grapple with the…

Existing video avatar models can produce fluid human animations, yet they struggle to move beyond mere physical likeness to capture a character's authentic essence. Their motions typically synchronize with low-level cues like audio rhythm,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Jianwen Jiang , Weihong Zeng , Zerong Zheng , Jiaqi Yang , Chao Liang , Wang Liao , Han Liang , Yuan Zhang , Mingyuan Gao

Agents capable of reasoning and planning in the real world require the ability of predicting the consequences of their actions. While world models possess this capability, they most often require action labels, that can be complex to obtain…

Artificial Intelligence · Computer Science 2026-01-21 Quentin Garrido , Tushar Nagarajan , Basile Terver , Nicolas Ballas , Yann LeCun , Michael Rabbat

Interactive world models are advancing rapidly, yet existing benchmarks cover only part of the required competencies, leaving no unified standard for systematic evaluation. To fill this gap, we introduce WBench, a comprehensive multi-turn…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Kaining Ying , Hengrui Hu , Siyu Ren , Jiamu Li , Fengjiao Chen , Ziwen Wang , Xuezhi Cao , Xunliang Cai , Henghui Ding

Yume aims to use images, text, or videos to create an interactive, realistic, and dynamic world, which allows exploration and control using peripheral devices or neural signals. In this report, we present a preview version of \method, which…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Xiaofeng Mao , Shaoheng Lin , Zhen Li , Chuanhao Li , Wenshuo Peng , Tong He , Jiangmiao Pang , Mingmin Chi , Yu Qiao , Kaipeng Zhang

Users interact with text, image, code, or other editors on a daily basis. However, machine learning models are rarely trained in the settings that reflect the interactivity between users and their editor. This is understandable as training…

Computation and Language · Computer Science 2023-11-14 Felix Faltings , Michel Galley , Baolin Peng , Kianté Brantley , Weixin Cai , Yizhe Zhang , Jianfeng Gao , Bill Dolan

Natural language is one of the most intuitive ways to express human intent. However, translating instructions and commands towards robotic motion generation and deployment in the real world is far from being an easy task. The challenge of…

Robotics · Computer Science 2022-09-20 Arthur Bucker , Luis Figueredo , Sami Haddadin , Ashish Kapoor , Shuang Ma , Sai Vemprala , Rogerio Bonatti

Text-to-motion diffusion models can generate realistic animations from text prompts, but do not support fine-grained motion editing controls. In this paper, we present a method for using natural language to iteratively specify local edits…

Graphics · Computer Science 2024-06-04 Purvi Goel , Kuan-Chieh Wang , C. Karen Liu , Kayvon Fatahalian

We have recently seen tremendous progress in diffusion advances for generating realistic human motions. Yet, they largely disregard the multi-human interactions. In this paper, we present InterGen, an effective diffusion-based approach that…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Han Liang , Wenqian Zhang , Wenxuan Li , Jingyi Yu , Lan Xu

We show that off-the-shelf text-based Transformers, with no additional training, can perform few-shot in-context visual imitation learning, mapping visual observations to action sequences that emulate the demonstrator's behaviour. We…

Robotics · Computer Science 2024-10-21 Norman Di Palo , Edward Johns