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Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way…

Machine Learning · Computer Science 2026-01-05 Taekyung Ki , Sangwon Jang , Jaehyeong Jo , Jaehong Yoon , Sung Ju Hwang

Recent advances in audio-driven avatar video generation have significantly enhanced audio-visual realism. However, existing methods treat instruction conditioning merely as low-level tracking driven by acoustic or visual cues, without…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Yikang Ding , Jiwen Liu , Wenyuan Zhang , Zekun Wang , Wentao Hu , Liyuan Cui , Mingming Lao , Yingchao Shao , Hui Liu , Xiaohan Li , Ming Chen , Xiaoqiang Liu , Yu-Shen Liu , Pengfei Wan

We present Action Agent, a two-stage framework that unifies agentic navigation video generation with flow-constrained diffusion control for multi-embodiment robot navigation. In Stage I, a large language model (LLM) acts as an orchestration…

Robotics · Computer Science 2026-05-05 Jeffrin Sam , Nguyen Khang , Yara Mahmoud , Miguel Altamirano Cabrera , Dzmitry Tsetserukou

Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Mengchao Wang , Qiang Wang , Fan Jiang , Yaqi Fan , Yunpeng Zhang , Yonggang Qi , Kun Zhao , Mu Xu

Recent talking avatar generation models have made strides in achieving realistic and accurate lip synchronization with the audio, but often fall short in controlling and conveying detailed expressions and emotions of the avatar, making the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Yuchi Wang , Junliang Guo , Jianhong Bai , Runyi Yu , Tianyu He , Xu Tan , Xu Sun , Jiang Bian

Natural language is perhaps the most flexible and intuitive way for humans to communicate tasks to a robot. Prior work in imitation learning typically requires each task be specified with a task id or goal image -- something that is often…

Robotics · Computer Science 2021-07-09 Corey Lynch , Pierre Sermanet

Interactive virtual humanoid agent is a crucial interface with the physical world. A relatively complete humanoid agent first needs to have face and body, then possess both verbal and non-verbal (such as eye contact, facial expression, lip…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Tenglong Ao

In this paper, we extended the method proposed in [21] to enable humans to interact naturally with autonomous agents through vocal and textual conversations. Our extended method exploits the inherent capabilities of pre-trained large…

Robotics · Computer Science 2024-12-31 Linus Nwankwo , Elmar Rueckert

Recent diffusion-based talking face generation models have demonstrated impressive potential in synthesizing videos that accurately match a speech audio clip with a given reference identity. However, existing approaches still encounter…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Xingpei Ma , Jiaran Cai , Yuansheng Guan , Shenneng Huang , Qiang Zhang , Shunsi Zhang

Despite advancements in Large Language Models (LLMs) and Large Multimodal Models (LMMs), their integration into language-grounded, human-like embodied agents remains incomplete, hindering complex real-life task performance in physical…

Computation and Language · Computer Science 2024-08-20 Zhili Cheng , Zhitong Wang , Jinyi Hu , Shengding Hu , An Liu , Yuge Tu , Pengkai Li , Lei Shi , Zhiyuan Liu , Maosong Sun

Diffusion-based models have gained wide adoption in the virtual human generation due to their outstanding expressiveness. However, their substantial computational requirements have constrained their deployment in real-time interactive…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Haojie Yu , Zhaonian Wang , Yihan Pan , Meng Cheng , Hao Yang , Chao Wang , Tao Xie , Xiaoming Xu , Xiaoming Wei , Xunliang Cai

Recent video generation research has focused heavily on isolated actions, leaving interactive motions-such as hand-face interactions-largely unexamined. These interactions are essential for emerging biometric authentication systems, which…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Yukang Lin , Yan Hong , Zunnan Xu , Xindi Li , Chao Xu , Chuanbiao Song , Ronghui Li , Haoxing Chen , Jun Lan , Huijia Zhu , Weiqiang Wang , Jianfu Zhang , Xiu Li

Character animation aims to generate lifelike videos by transferring motion dynamics from a driving video to a reference image. Recent strides in generative models have paved the way for high-fidelity character animation. In this work, we…

In this work, we focus on the problem of grounding language by training an agent to follow a set of natural language instructions and navigate to a target object in an environment. The agent receives visual information through raw pixels…

Computation and Language · Computer Science 2018-12-27 Akilesh B , Abhishek Sinha , Mausoom Sarkar , Balaji Krishnamurthy

Recent advances in video generation have spurred the development of world models capable of simulating 3D-consistent environments and interactions with static objects. However, a significant limitation remains in their ability to model…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Anmol Agarwal , Pranay Meshram , Sumer Singh , Saurav Suman , Andrew Lapp , Shahbuland Matiana , Louis Castricato , Spencer Frazier

Developing systems that can synthesize natural and life-like motions for simulated characters has long been a focus for computer animation. But in order for these systems to be useful for downstream applications, they need not only produce…

Machine Learning · Computer Science 2023-02-01 Jordan Juravsky , Yunrong Guo , Sanja Fidler , Xue Bin Peng

To be widely adopted, 3D facial avatars must be animated easily, realistically, and directly from speech signals. While the best recent methods generate 3D animations that are synchronized with the input audio, they largely ignore the…

Computer Vision and Pattern Recognition · Computer Science 2023-09-27 Radek Daněček , Kiran Chhatre , Shashank Tripathi , Yandong Wen , Michael J. Black , Timo Bolkart

We advocate the idea of the natural-language-driven(NLD) simulation to efficiently produce the object interactions between multiple objects in the virtual road scenes, for teaching and testing the autonomous driving systems that should take…

Computer Vision and Pattern Recognition · Computer Science 2023-12-18 Kairui Yang , Zihao Guo , Gengjie Lin , Haotian Dong , Die Zuo , Jibin Peng , Zhao Huang , Zhecheng Xu , Fupeng Li , Ziyun Bai , Di Lin

Existing visual trackers mainly operate in a non-interactive, fire-and-forget manner, making them impractical for real-world scenarios that require human-in-the-loop adaptation. To overcome this limitation, we introduce Interactive…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Yuqing Huang , Guotian Zeng , Zhenqiao Yuan , Zhenyu He , Xin Li , Yaowei Wang , Ming-Hsuan Yang

In this study, our goal is to create interactive avatar agents that can autonomously plan and animate nuanced facial movements realistically, from both visual and behavioral perspectives. Given high-level inputs about the environment and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Duomin Wang , Bin Dai , Yu Deng , Baoyuan Wang
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