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This pictorial presents an ongoing research programme comprising three practice-based Design Research projects conducted through 2024, exploring the affordances of diffusion-based AI image generation systems, specifically Stable Diffusion.…

Human-Computer Interaction · Computer Science 2024-11-21 Joseph Lindley , Roger Whitham

Recent advancements in artificial intelligence have enabled generative models to produce synthetic scientific images that are indistinguishable from pristine ones, posing a challenge even for expert scientists habituated to working with…

Computer Vision and Pattern Recognition · Computer Science 2024-10-07 João Phillipe Cardenuto , Sara Mandelli , Daniel Moreira , Paolo Bestagini , Edward Delp , Anderson Rocha

Designing realistic digital humans is extremely complex. Most data-driven generative models used to simplify the creation of their underlying geometric shape do not offer control over the generation of local shape attributes. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Simone Foti , Bongjin Koo , Danail Stoyanov , Matthew J. Clarkson

Diffusion models have emerged as a powerful generative method, capable of producing stunning photo-realistic images from natural language descriptions. However, these models lack explicit control over the 3D structure in the generated…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Wufei Ma , Qihao Liu , Jiahao Wang , Angtian Wang , Xiaoding Yuan , Yi Zhang , Zihao Xiao , Guofeng Zhang , Beijia Lu , Ruxiao Duan , Yongrui Qi , Adam Kortylewski , Yaoyao Liu , Alan Yuille

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

3D scene generation is a core technology for gaming, film/VFX, and VR/AR. Growing demand for rapid iteration, high-fidelity detail, and accessible content creation has further increased interest in this area. Existing methods broadly follow…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Haozhi Zhu , Miaomiao Zhao , Dingyao Liu , Runze Tian , Yan Zhang , Jie Guo , Fenggen Yu

Feature attribution methods promise to identify which input features matter for a model output. In generative language models, however, it is often unclear what should count as a feature in the first place. In autoregressive language…

Machine Learning · Computer Science 2026-05-25 Giang Nguyen

Denoising diffusion models are a powerful type of generative models used to capture complex distributions of real-world signals. However, their applicability is limited to scenarios where training samples are readily available, which is not…

Computer Vision and Pattern Recognition · Computer Science 2023-11-20 Ayush Tewari , Tianwei Yin , George Cazenavette , Semon Rezchikov , Joshua B. Tenenbaum , Frédo Durand , William T. Freeman , Vincent Sitzmann

The generation of high-quality 3D environments is crucial for industries such as gaming, virtual reality, and cinema, yet remains resource-intensive due to the reliance on manual processes. This study performs a systematic review of…

Graphics · Computer Science 2025-06-09 Miguel Silva , Alexandre Valle de Carvalho

The creation of manufacturable and editable 3D shapes through Computer-Aided Design (CAD) remains a highly manual and time-consuming task, hampered by the complex topology of boundary representations of 3D solids and unintuitive design…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Md Ferdous Alam , Faez Ahmed

State-of-the-art (SOTA) Generative Models (GMs) can synthesize photo-realistic images that are hard for humans to distinguish from genuine photos. Identifying and understanding manipulated media are crucial to mitigate the social concerns…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Vishal Asnani , Xi Yin , Tal Hassner , Xiaoming Liu

Articulated object generation has seen increasing advancements, yet existing models often lack the ability to be conditioned on text prompts. To address the significant gap between textual descriptions and 3D articulated object…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Hao Sun , Lei Fan , Donglin Di , Shaohui Liu

While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Dario Pavllo , Graham Spinks , Thomas Hofmann , Marie-Francine Moens , Aurelien Lucchi

Recent advances in deep learning have significantly transformed the field of 3D shape generation, enabling the synthesis of complex, diverse, and semantically meaningful 3D objects. This survey provides a comprehensive overview of the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Nicolas Caytuiro , Ivan Sipiran

Recent approaches have achieved great success in image generation from structured inputs, e.g., semantic segmentation, scene graph or layout. Although these methods allow specification of objects and their locations at image-level, they…

Computer Vision and Pattern Recognition · Computer Science 2020-08-28 Ke Ma , Bo Zhao , Leonid Sigal

3D human generation is an important problem with a wide range of applications in computer vision and graphics. Despite recent progress in generative AI such as diffusion models or rendering methods like Neural Radiance Fields or Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Maksym Ivashechkin , Oscar Mendez , Richard Bowden

Generative models are now widely used by graphic designers and artists. Prior works have shown that these models remember and often replicate content from their training data during generation. Hence as their proliferation increases, it has…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Gowthami Somepalli , Anubhav Gupta , Kamal Gupta , Shramay Palta , Micah Goldblum , Jonas Geiping , Abhinav Shrivastava , Tom Goldstein

Diffusion-based text-to-image models ignited immense attention from the vision community, artists, and content creators. Broad adoption of these models is due to significant improvement in the quality of generations and efficient…

Computer Vision and Pattern Recognition · Computer Science 2023-10-19 Tianfu Wang , Menelaos Kanakis , Konrad Schindler , Luc Van Gool , Anton Obukhov

We address the problem of multi-object 3D pose control in image diffusion models. Instead of conditioning on a sequence of text tokens, we propose to use a set of per-object representations, Neural Assets, to control the 3D pose of…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Ziyi Wu , Yulia Rubanova , Rishabh Kabra , Drew A. Hudson , Igor Gilitschenski , Yusuf Aytar , Sjoerd van Steenkiste , Kelsey R. Allen , Thomas Kipf

While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challenge in the 3D texture generation domain is that most existing…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 AmirHossein Zamani , Tianhao Xie , Amir G. Aghdam , Tiberiu Popa , Eugene Belilovsky
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