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Action abstractions restrict the number of legal actions available during search in multi-unit real-time adversarial games, thus allowing algorithms to focus their search on a set of promising actions. Optimal strategies derived from…

Artificial Intelligence · Computer Science 2017-11-23 Rubens O. Moraes , Levi H. S. Lelis

A game's theme is an important part of its design -- it conveys narrative information, rhetorical messages, helps the player intuit strategies, aids in tutorialisation and more. Thematic elements of games are notoriously difficult for AI…

Artificial Intelligence · Computer Science 2024-05-17 Rabii Younès , Cook Michael

Playing strategy games is a challenging problem for artificial intelligence (AI). One of the major challenges is the large search space due to a diverse set of game components. In recent works, state abstraction has been applied to…

Artificial Intelligence · Computer Science 2025-02-18 Linjie Xu , Diego Perez-Liebana , Alexander Dockhorn

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Strategy video games challenge AI agents with their combinatorial search space caused by complex game elements. State abstraction is a popular technique that reduces the state space complexity. However, current state abstraction methods for…

Artificial Intelligence · Computer Science 2022-05-31 Linjie Xu , Jorge Hurtado-Grueso , Dominic Jeurissen , Diego Perez Liebana , Alexander Dockhorn

Abstraction is a core tenet of human cognition and communication. When composing natural language instructions, humans naturally evoke abstraction to convey complex procedures in an efficient and concise way. Yet, interpreting and grounding…

Computation and Language · Computer Science 2022-10-03 Royi Lachmy , Valentina Pyatkin , Avshalom Manevich , Reut Tsarfaty

We study two-player inclusion games played over word-generating higher-order recursion schemes. While inclusion checks are known to capture verification problems, two-player games generalize this relationship to program synthesis. In such…

Logic in Computer Science · Computer Science 2017-08-08 Matthew Hague , Roland Meyer , Sebastian Muskalla

Extensive-form games (EFGs) model finite sequential interactions between players. The amount of memory required to represent these games is the main bottleneck of algorithms for computing optimal strategies and the size of these strategies…

Computer Science and Game Theory · Computer Science 2020-04-16 Jiri Cermak , Viliam Lisy , Branislav Bosansky

In this paper, I apply linguistic methods of analysis to non-linguistic data, chess plays, metaphorically equating one with the other and seeking analogies. Chess game notations are also a kind of text, and one can consider the records of…

Computation and Language · Computer Science 2024-07-30 Boris Orekhov

The traditional abstract domain framework for imperative programs suffers from several shortcomings; in particular it does not allow precise symbolic abstractions. To solve these problems, we propose a new abstract interpretation framework,…

Software Engineering · Computer Science 2018-01-01 Matthieu Lemerre , Sébastien Bardin

Game semantics has been used with considerable success in formulating fully abstract semantics for languages with higher-order procedures and a wide range of computational effects. Recently, nominal games have been proposed for modelling…

Programming Languages · Computer Science 2015-07-01 Nikos Tzevelekos

Generating an abstraction of a dynamic domain that aligns with a given purpose remains a significant challenge given that the choice of such an abstraction can impact an agent's ability to plan, reason, and provide explanations effectively.…

Artificial Intelligence · Computer Science 2025-10-24 Bita Banihashemi , Megh Patel , Yves Lespérance

This paper proposes a method for abstracting control systems by timed game automata, and is aimed at obtaining automatic controller synthesis. The proposed abstraction is based on partitioning the state space of a control system using…

Systems and Control · Computer Science 2010-12-24 Christoffer Sloth , Rafael Wisniewski

The peculiarity of adversarial team games resides in the asymmetric information available to the team members during the play, which makes the equilibrium computation problem hard even with zero-sum payoffs. The algorithms available in the…

Computer Science and Game Theory · Computer Science 2022-01-26 Luca Carminati , Federico Cacciamani , Marco Ciccone , Nicola Gatti

We address the synthesis of control policies for unknown discrete-time stochastic dynamical systems to satisfy temporal logic objectives. We present a data-driven, abstraction-based control framework that integrates online learning with…

Computer Science and Game Theory · Computer Science 2026-04-14 Irmak Sağlam , Mahdi Nazeri , Alessandro Abate , Sadegh Soudjani , Anne-Kathrin Schmuck

Word embedding is a Natural Language Processing (NLP) technique that automatically maps words from a vocabulary to vectors of real numbers in an embedding space. It has been widely used in recent years to boost the performance of a vari-ety…

Computation and Language · Computer Science 2017-09-25 Arpita Roy , Youngja Park , SHimei Pan

The notion of abstract Boehm tree has arisen as an operationally-oriented distillation of works on game semantics, and has been investigated in two papers. This paper revisits the notion, providing more syntactic support and more examples…

Logic in Computer Science · Computer Science 2007-06-19 Pierre-Louis Curien , Hugo Herbelin

Word embedding methods revolve around learning continuous distributed vector representations of words with neural networks, which can capture semantic and/or syntactic cues, and in turn be used to induce similarity measures among words,…

Computation and Language · Computer Science 2016-07-25 Kuan-Yu Chen , Shih-Hung Liu , Berlin Chen , Hsin-Min Wang , Hsin-Hsi Chen

This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…

Artificial Intelligence · Computer Science 2017-04-07 Rocco Tripodi , Marcello Pelillo

The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming…

Logic in Computer Science · Computer Science 2021-02-10 Norihiro Yamada , Samson Abramsky
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