English

Abstract machines for dialogue games

Logic in Computer Science 2007-06-19 v1

Abstract

The notion of abstract Boehm tree has arisen as an operationally-oriented distillation of works on game semantics, and has been investigated in two papers. This paper revisits the notion, providing more syntactic support and more examples (like call-by-value evaluation) illustrating the generality of the underlying computing device. Precise correspondences between various formulations of the evaluation mechanism of abstract Boehm trees are established.

Keywords

Cite

@article{arxiv.0706.2544,
  title  = {Abstract machines for dialogue games},
  author = {Pierre-Louis Curien and Hugo Herbelin},
  journal= {arXiv preprint arXiv:0706.2544},
  year   = {2007}
}
R2 v1 2026-06-21T08:39:23.287Z