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Computer-use agents face a fundamental limitation. They rely exclusively on primitive GUI actions (click, type, scroll), creating brittle execution chains prone to cascading failures. While API-driven agents harness rich capabilities…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Yuhao Yang , Zhen Yang , Zi-Yi Dou , Anh Nguyen , Keen You , Omar Attia , Andrew Szot , Michael Feng , Ram Ramrakhya , Alexander Toshev , Chao Huang , Yinfei Yang , Zhe Gan

At present, executable visual workflows have emerged as a mainstream paradigm in real-world industrial deployments, offering strong reliability and controllability. However, in current practice, such workflows are almost entirely…

Computation and Language · Computer Science 2026-05-27 Yi Zhong , Buqiang Xu , Yijun Wang , Zifei Shan , Shuofei Qiao , Guozhou Zheng , Ningyu Zhang

Recent progress in robot learning has been driven by large-scale datasets and powerful visuomotor policy architectures, yet policy robustness remains limited by the substantial cost of collecting diverse demonstrations, particularly for…

Robotics · Computer Science 2026-03-24 Yujie Zhao , Hongwei Fan , Di Chen , Shengcong Chen , Liliang Chen , Xiaoqi Li , Guanghui Ren , Hao Dong

Autonomous GUI agents based on vision-language models (VLMs) often assume deterministic environment responses, generating actions without verifying whether previous operations succeeded. In real-world settings with network latency,…

Computation and Language · Computer Science 2026-04-08 Yuzhe Zhang , Xianwei Xue , Xingyong Wu , Mengke Chen , Chen Liu , Xinran He , Run Shao , Feiran Liu , Huanmin Xu , Qiutong Pan , Haiwei Wang

Existing efforts in building GUI agents heavily rely on the availability of robust commercial Vision-Language Models (VLMs) such as GPT-4o and GeminiProVision. Practitioners are often reluctant to use open-source VLMs due to their…

Computation and Language · Computer Science 2024-10-31 Zhiyong Wu , Zhenyu Wu , Fangzhi Xu , Yian Wang , Qiushi Sun , Chengyou Jia , Kanzhi Cheng , Zichen Ding , Liheng Chen , Paul Pu Liang , Yu Qiao

Generating realistic and physically plausible 3D Human-Object Interactions (HOI) remains a key challenge in motion generation. One primary reason is that describing these physical constraints with words alone is difficult. To address this…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Songjin Cai , Linjie Zhong , Ling Guo , Changxing Ding

Modern mobile applications rely on hidden interactions--gestures without visual cues like long presses and swipes--to provide functionality without cluttering interfaces. While experienced users may discover these interactions through prior…

Human-Computer Interaction · Computer Science 2026-01-28 Minkyu Kweon , Seokhyeon Park , Soohyun Lee , You Been Lee , Jeongmin Rhee , Jinwook Seo

The recent introduction of the large-scale, long-form MAD and Ego4D datasets has enabled researchers to investigate the performance of current state-of-the-art methods for video grounding in the long-form setup, with interesting findings:…

Computer Vision and Pattern Recognition · Computer Science 2023-10-17 Wayner Barrios , Mattia Soldan , Alberto Mario Ceballos-Arroyo , Fabian Caba Heilbron , Bernard Ghanem

There are substantial instructional videos on the Internet, which provide us tutorials for completing various tasks. Existing instructional video datasets only focus on specific steps at the video level, lacking experiential guidelines at…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Jiafeng Liang , Shixin Jiang , Zekun Wang , Haojie Pan , Zerui Chen , Zheng Chu , Ming Liu , Ruiji Fu , Zhongyuan Wang , Bing Qin

Graphical user interface visual grounding (GUI-VG), a core capability for GUI agents, has primarily relied on supervised fine-tuning (SFT) of multimodal large language models (MLLMs), which demands extensive data curation and significant…

Artificial Intelligence · Computer Science 2025-08-07 Weitai Kang , Bin Lei , Gaowen Liu , Caiwen Ding , Yan Yan

Automating GUI tasks remains challenging due to reliance on textual representations, platform-specific action spaces, and limited reasoning capabilities. We introduce Aguvis, a unified vision-based framework for autonomous GUI agents that…

Computation and Language · Computer Science 2025-05-06 Yiheng Xu , Zekun Wang , Junli Wang , Dunjie Lu , Tianbao Xie , Amrita Saha , Doyen Sahoo , Tao Yu , Caiming Xiong

Video has emerged as the primary medium for communication and creativity on the Internet, driving strong demand for scalable, high-quality video production. Vidi models continue to evolve toward next-generation video creation and have…

The performance of autonomous Web GUI agents heavily relies on the quality and quantity of their training data. However, a fundamental bottleneck persists: collecting interaction trajectories from real-world websites is expensive and…

Vision-Language Models (VLMs) have enabled autonomous GUI agents that translate natural language instructions into executable screen coordinates. However, grounding performance degrades in high-resolution interfaces, where dense layouts and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Ruilin Yao , Shegnwu Xiong , Tianyu Zou , Shili Xiong , Yi Rong

We explore how reconciling several foundation models (large language models and vision-language models) with a novel unified memory mechanism could tackle the challenging video understanding problem, especially capturing the long-term…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Yue Fan , Xiaojian Ma , Rujie Wu , Yuntao Du , Jiaqi Li , Zhi Gao , Qing Li

Recent advances in foundation models, particularly Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs), have facilitated the development of intelligent agents capable of performing complex tasks. By leveraging the…

Training effective Vision-Language Models (VLMs) for GUI agents typically depends on large-scale annotated datasets, whose collection is both labor-intensive and error-prone. We introduce K-step GUI Transition, a self-supervised inverse…

Artificial Intelligence · Computer Science 2025-10-13 Longxi Gao , Li Zhang , Pengzhi Gao , Wei Liu , Jian Luan , Mengwei Xu

Large video models, pretrained on massive amounts of Internet video, provide a rich source of physical knowledge about the dynamics and motions of objects and tasks. However, video models are not grounded in the embodiment of an agent, and…

Robotics · Computer Science 2025-03-13 Yunhao Luo , Yilun Du

Mixed-media tutorials, which integrate videos, images, text, and diagrams to teach procedural skills, offer more browsable alternatives than timeline-based videos. However, manually creating such tutorials is tedious, and existing automated…

Human-Computer Interaction · Computer Science 2024-03-14 Yuexi Chen , Vlad I. Morariu , Anh Truong , Zhicheng Liu

Mobile app user interfaces (UIs) are rich with action, text, structure, and image content that can be utilized to learn generic UI representations for tasks like automating user commands, summarizing content, and evaluating the…

Computer Vision and Pattern Recognition · Computer Science 2024-08-09 Andrea Burns , Kate Saenko , Bryan A. Plummer