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We release two artificial datasets, Simulated Flying Shapes and Simulated Planar Manipulator that allow to test the learning ability of video processing systems. In particular, the dataset is meant as a tool which allows to easily assess…

Computer Vision and Pattern Recognition · Computer Science 2018-07-03 Fabio Ferreira , Jonas Rothfuss , Eren Erdal Aksoy , You Zhou , Tamim Asfour

This paper introduces InternVid, a large-scale video-centric multimodal dataset that enables learning powerful and transferable video-text representations for multimodal understanding and generation. The InternVid dataset contains over 7…

Computer Vision and Pattern Recognition · Computer Science 2024-01-05 Yi Wang , Yinan He , Yizhuo Li , Kunchang Li , Jiashuo Yu , Xin Ma , Xinhao Li , Guo Chen , Xinyuan Chen , Yaohui Wang , Conghui He , Ping Luo , Ziwei Liu , Yali Wang , Limin Wang , Yu Qiao

This article presents a synthetic distracted driving (SynDD2 - a continuum of SynDD1) dataset for machine learning models to detect and analyze drivers' various distracted behavior and different gaze zones. We collected the data in a…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Mohammed Shaiqur Rahman , Jiyang Wang , Senem Velipasalar Gursoy , David Anastasiu , Shuo Wang , Anuj Sharma

High-quality benchmarks are crucial for driving progress in machine learning research. However, despite the growing interest in video generation, there is no comprehensive dataset to evaluate human generation. Humans can perform a wide…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Emanuele Bugliarello , Anurag Arnab , Roni Paiss , Pieter-Jan Kindermans , Cordelia Schmid

To enable machines to understand the way humans interact with the physical world in daily life, 3D interaction signals should be captured in natural settings, allowing people to engage with multiple objects in a range of sequential and…

Computer Vision and Pattern Recognition · Computer Science 2025-01-23 Jeonghwan Kim , Jisoo Kim , Jeonghyeon Na , Hanbyul Joo

In the realm of motion generation, the creation of long-duration, high-quality motion sequences remains a significant challenge. This paper presents our groundbreaking work on "Infinite Motion", a novel approach that leverages long text to…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Mengtian Li , Chengshuo Zhai , Shengxiang Yao , Zhifeng Xie , Keyu Chen , Yu-Gang Jiang

With the increasing demand for real-time animated 3D content in the entertainment industry and beyond, performance-based animation has garnered interest among both academic and industrial communities. While recent solutions for…

Graphics · Computer Science 2020-08-05 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

Analysis of hand-hand interactions is a crucial step towards better understanding human behavior. However, most researches in 3D hand pose estimation have focused on the isolated single hand case. Therefore, we firstly propose (1) a…

Computer Vision and Pattern Recognition · Computer Science 2020-08-24 Gyeongsik Moon , Shoou-i Yu , He Wen , Takaaki Shiratori , Kyoung Mu Lee

Online continual learning aims to get closer to a live learning experience by learning directly on a stream of data with temporally shifting distribution and by storing a minimum amount of data from that stream. In this empirical…

Text-guided human body animation has advanced rapidly, yet facial animation lags due to the scarcity of well-annotated, text-paired facial corpora. To close this gap, we leverage foundation generative models to synthesize a large, balanced…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Luchuan Song , Pinxin Liu , Haiyang Liu , Zhenchao Jin , Yolo Yunlong Tang , Zichong Xu , Susan Liang , Jing Bi , Jason J Corso , Chenliang Xu

We consider the problem of estimating repetition in video, such as performing push-ups, cutting a melon or playing violin. Existing work shows good results under the assumption of static and stationary periodicity. As realistic video is…

Computer Vision and Pattern Recognition · Computer Science 2018-02-28 Tom F. H. Runia , Cees G. M. Snoek , Arnold W. M. Smeulders

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yitong Wang , Fangyun Wei , Hongyang Zhang , Bo Dai , Yan Lu

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Joonghyuk Shin , Zhengqi Li , Richard Zhang , Jun-Yan Zhu , Jaesik Park , Eli Shechtman , Xun Huang

In this paper, we present an efficient method to incrementally learn to classify static hand gestures. This method allows users to teach a robot to recognize new symbols in an incremental manner. Contrary to other works which use special…

Robotics · Computer Science 2023-04-14 Xavier Cucurull , Anaís Garrell

This paper establishes analytical stability criteria for robot-mediated human-human (dyadic) interaction systems, focusing on haptic communication under network-induced time delays. Through frequency-domain analysis supported by numerical…

Robotics · Computer Science 2025-10-28 Mingtian Du , Suhas Raghavendra Kulkarni , Simone Kager , Domenico Campolo

Following major advances in text and image generation, the video domain has surged, producing highly realistic and controllable sequences. Along with this progress, these models also raise serious concerns about misinformation, making…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Omer Ben Hayun , Roy Betser , Meir Yossef Levi , Levi Kassel , Guy Gilboa

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…

Graphics · Computer Science 2025-03-21 Marc Benedí San Millán , Angela Dai , Matthias Nießner

We present a platform for student monitoring in remote education consisting of a collection of sensors and software that capture biometric and behavioral data. We define a collection of tasks to acquire behavioral data that can be useful…

Human-Computer Interaction · Computer Science 2019-12-11 Javier Hernandez-Ortega , Roberto Daza , Aythami Morales , Julian Fierrez , Javier Ortega-Garcia

Predicting 3D human pose from images has seen great recent improvements. Novel approaches that can even predict both pose and shape from a single input image have been introduced, often relying on a parametric model of the human body such…

Computer Vision and Pattern Recognition · Computer Science 2020-12-07 Vincent Leroy , Philippe Weinzaepfel , Romain Brégier , Hadrien Combaluzier , Grégory Rogez

The sample inefficiency of standard deep reinforcement learning methods precludes their application to many real-world problems. Methods which leverage human demonstrations require fewer samples but have been researched less. As…