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Animating realistic avatars requires using high quality animations for every possible state the avatar can be in. This includes actions like walking or running, but also subtle movements that convey emotions and personality. Idle…

Human-Computer Interaction · Computer Science 2026-05-13 Eneko Atxa Landa , Elena Lazkano , Igor Rodriguez , Itsaso Rodríguez-Moreno , Itziar Irigoien

We review human evaluation practices in automatic, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different…

A new large-scale video dataset for human action recognition, called STAIR Actions is introduced. STAIR Actions contains 100 categories of action labels representing fine-grained everyday home actions so that it can be applied to research…

Computer Vision and Pattern Recognition · Computer Science 2018-04-17 Yuya Yoshikawa , Jiaqing Lin , Akikazu Takeuchi

Achieving controllable character animation that meets studio-grade standards remains challenging despite recent progress. Existing approaches can transfer motion from a driving video to a reference image, but often fail to preserve…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Wenhao Yan , Sheng Ye , Zhuoyi Yang , Jiayan Teng , ZhenHui Dong , Kairui Wen , Xiaotao Gu , Yong-Jin Liu , Jie Tang

We present AIST++, a new multi-modal dataset of 3D dance motion and music, along with FACT, a Full-Attention Cross-modal Transformer network for generating 3D dance motion conditioned on music. The proposed AIST++ dataset contains 5.2 hours…

Computer Vision and Pattern Recognition · Computer Science 2021-08-03 Ruilong Li , Shan Yang , David A. Ross , Angjoo Kanazawa

Large vision-language models have achieved remarkable capabilities by training on massive internet-scale data, yet a fundamental asymmetry persists: while LLMs can leverage self-supervised pretraining on abundant text and image data, the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Kidus Zewde , Yuchen Zhou , Dennis Ng , Neo Tiangratanakul , Tommy Duong , Ankit Raj , Yuxin Zhang , Xingyu Shen , Simiao Ren

Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Samuel Garcin , Thomas Walker , Steven McDonagh , Tim Pearce , Hakan Bilen , Tianyu He , Kaixin Wang , Jiang Bian

High-dimensional datasets present substantial challenges in statistical modeling across various disciplines, necessitating effective dimensionality reduction methods. Deep learning approaches, notable for their capacity to distill essential…

Machine Learning · Computer Science 2025-08-12 Ademide O. Mabadeje , Michael J. Pyrcz

Significant progress has been made in spatial intelligence, spanning both spatial reconstruction and world exploration. However, the scalability and real-world fidelity of current models remain severely constrained by the scarcity of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Jiahao Wang , Yufeng Yuan , Rujie Zheng , Youtian Lin , Jian Gao , Lin-Zhuo Chen , Yajie Bao , Yi Zhang , Chang Zeng , Yanxi Zhou , Xiao-Xiao Long , Hao Zhu , Zhaoxiang Zhang , Xun Cao , Yao Yao

Static analysis of structures is a fundamental step for determining the stability of structures. Both linear and non-linear static analyses consist of the resolution of sparse linear systems obtained by the finite element method. The…

Machine Learning · Computer Science 2022-01-17 Luca Grementieri , Francesco Finelli

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

Graphics · Computer Science 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

3D multi-person motion prediction is a challenging task that involves modeling individual behaviors and interactions between people. Despite the emergence of approaches for this task, comparing them is difficult due to the lack of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Xiaogang Peng , Xiao Zhou , Yikai Luo , Hao Wen , Yu Ding , Zizhao Wu

Assembly101 is a new procedural activity dataset featuring 4321 videos of people assembling and disassembling 101 "take-apart" toy vehicles. Participants work without fixed instructions, and the sequences feature rich and natural variations…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Fadime Sener , Dibyadip Chatterjee , Daniel Shelepov , Kun He , Dipika Singhania , Robert Wang , Angela Yao

The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stage, amounting to over 54 million frames of tracked 3D motion.…

Video stabilization algorithms are of greater importance nowadays with the prevalence of hand-held devices which unavoidably produce videos with undesirable shaky motions. In this paper we propose a data-driven online video stabilization…

Computer Vision and Pattern Recognition · Computer Science 2019-07-25 Chia-Hung Huang , Hang Yin , Yu-Wing Tai , Chi-Keung Tang

Modelling interactions between humans and objects in natural environments is central to many applications including gaming, virtual and mixed reality, as well as human behavior analysis and human-robot collaboration. This challenging…

Computer Vision and Pattern Recognition · Computer Science 2022-04-15 Bharat Lal Bhatnagar , Xianghui Xie , Ilya A. Petrov , Cristian Sminchisescu , Christian Theobalt , Gerard Pons-Moll

In this paper, we introduce RoleMotion, a large-scale human motion dataset that encompasses a wealth of role-playing and functional motion data tailored to fit various specific scenes. Existing text datasets are mainly constructed…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Junran Peng , Yiheng Huang , Silei Shen , Zeji Wei , Jingwei Yang , Baojie Wang , Yonghao He , Chuanchen Luo , Man Zhang , Xucheng Yin , Wei Sui

While reconstructing human poses in 3D from inexpensive sensors has advanced significantly in recent years, quantifying the dynamics of human motion, including the muscle-generated joint torques and external forces, remains a challenge.…

Most existing mobile robotic datasets primarily capture static scenes, limiting their utility for evaluating robotic performance in dynamic environments. To address this, we present a mobile robot oriented large-scale indoor dataset,…

Robotics · Computer Science 2024-12-12 Zeshun Li , Fuhao Li , Wanting Zhang , Zijie Zheng , Xueping Liu , Yongjin Liu , Long Zeng

Spatio-temporal consistency is a critical research topic in video generation. A qualified generated video segment must ensure plot plausibility and coherence while maintaining visual consistency of objects and scenes across varying…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Runze Zhang , Guoguang Du , Xiaochuan Li , Qi Jia , Liang Jin , Lu Liu , Jingjing Wang , Cong Xu , Zhenhua Guo , Yaqian Zhao , Xiaoli Gong , Rengang Li , Baoyu Fan
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