English
Related papers

Related papers: StayStill: a large-scale 3D idle animation dataset

200 papers

In this paper, we explore the overlooked challenge of stability and temporal consistency in interactive video generation, which synthesizes dynamic and controllable video worlds through interactive behaviors such as camera movements and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Ying Yang , Zhengyao Lv , Tianlin Pan , Haofan Wang , Binxin Yang , Hubery Yin , Chen Li , Ziwei Liu , Chenyang Si

Synthesizing 3D human motion in a contextual, ecological environment is important for simulating realistic activities people perform in the real world. However, conventional optics-based motion capture systems are not suited for…

Computer Vision and Pattern Recognition · Computer Science 2023-04-03 Joao Pedro Araujo , Jiaman Li , Karthik Vetrivel , Rishi Agarwal , Deepak Gopinath , Jiajun Wu , Alexander Clegg , C. Karen Liu

The advancement of computer vision and machine learning has made datasets a crucial element for further research and applications. However, the creation and development of robots with advanced recognition capabilities are hindered by the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-24 Zhengcheng Shen , Yi Gao , Linh Kästner , Jens Lambrecht

Despite tremendous progress in natural language processing using deep learning techniques in recent years, sign language production and comprehension has advanced very little. One critical barrier is the lack of largescale datasets…

Computation and Language · Computer Science 2022-10-14 Yehong Jiang

Text-to-motion generation, which translates textual descriptions into human motions, has been challenging in accurately capturing detailed user-imagined motions from simple text inputs. This paper introduces StickMotion, an efficient…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Tao Wang , Zhihua Wu , Qiaozhi He , Jiaming Chu , Ling Qian , Yu Cheng , Junliang Xing , Jian Zhao , Lei Jin

We present a method for imparting motion to a still 2D image. Our method uses deep learning to segment a section of the image denoted as subject, then uses in-painting to complete the background, and finally adds animation to the subject by…

Computer Vision and Pattern Recognition · Computer Science 2023-01-27 Kushagr Batra , Mridul Kavidayal

Visual repetition is ubiquitous in our world. It appears in human activity (sports, cooking), animal behavior (a bee's waggle dance), natural phenomena (leaves in the wind) and in urban environments (flashing lights). Estimating visual…

Computer Vision and Pattern Recognition · Computer Science 2018-06-20 Tom F. H. Runia , Cees G. M. Snoek , Arnold W. M. Smeulders

We introduce Multimodal DuetDance (MDD), a diverse multimodal benchmark dataset designed for text-controlled and music-conditioned 3D duet dance motion generation. Our dataset comprises 620 minutes of high-quality motion capture data…

Graphics · Computer Science 2025-08-26 Prerit Gupta , Jason Alexander Fotso-Puepi , Zhengyuan Li , Jay Mehta , Aniket Bera

The development of generative artificial intelligence for human motion generation has expanded rapidly, necessitating a unified evaluation framework. This paper presents a detailed review of eight evaluation metrics for human motion…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Ali Ismail-Fawaz , Maxime Devanne , Stefano Berretti , Jonathan Weber , Germain Forestier

Human movement analysis is a key area of research in robotics, biomechanics, and data science. It encompasses tracking, posture estimation, and movement synthesis. While numerous methodologies have evolved over time, a systematic and…

Robotics · Computer Science 2023-05-11 Brenda Elizabeth Olivas-Padilla , Alina Glushkova , Sotiris Manitsaris

In this paper, we introduce a new benchmark dataset named IPN Hand with sufficient size, variety, and real-world elements able to train and evaluate deep neural networks. This dataset contains more than 4,000 gesture samples and 800,000 RGB…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Gibran Benitez-Garcia , Jesus Olivares-Mercado , Gabriel Sanchez-Perez , Keiji Yanai

Student simulation with Large language models (LLMs) offers a scalable alternative for educational research and teacher training. Yet, its validity depends on whether models maintain stable personas across extended interactions. We test…

Human-Computer Interaction · Computer Science 2026-05-25 Jana Gonnermann-Müller , Jennifer Haase , Nicolas Leins , Thomas Kosch , Sebastian Pokutta

Steady-state process models are common in virtual flow meter applications due to low computational complexity, and low model development and maintenance cost. Nevertheless, the prediction performance of steady-state models typically…

Systems and Control · Electrical Eng. & Systems 2022-02-08 Mathilde Hotvedt , Bjarne Grimstad , Lars Imsland

Despite the fact that many 3D human activity benchmarks being proposed, most existing action datasets focus on the action recognition tasks for the segmented videos. There is a lack of standard large-scale benchmarks, especially for current…

Computer Vision and Pattern Recognition · Computer Science 2017-03-29 Chunhui Liu , Yueyu Hu , Yanghao Li , Sijie Song , Jiaying Liu

Recent advances in video generation have enabled high-fidelity video synthesis from user provided prompts. However, existing models and benchmarks fail to capture the complexity and requirements of professional video generation. Towards…

Computer Vision and Pattern Recognition · Computer Science 2025-10-01 Agneet Chatterjee , Rahim Entezari , Maksym Zhuravinskyi , Maksim Lapin , Reshinth Adithyan , Amit Raj , Chitta Baral , Yezhou Yang , Varun Jampani

Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently,…

Graphics · Computer Science 2025-11-17 Rim Rekik , Stefanie Wuhrer , Ludovic Hoyet , Katja Zibrek , Anne-Hélène Olivier

We introduce Stable Code, the first in our new-generation of code language models series, which serves as a general-purpose base code language model targeting code completion, reasoning, math, and other software engineering-based tasks.…

Many application areas ranging from serious games for health to learning by demonstration in robotics, could benefit from large body movement datasets extracted from textual instructions accompanied by images. The interpretation of…

Human-Computer Interaction · Computer Science 2020-06-09 Himangshu Sarma , Robert Porzel , Jan Smeddinck , Rainer Malaka

Styled online in-between motion generation has important application scenarios in computer animation and games. Its core challenge lies in the need to satisfy four critical requirements simultaneously: generation speed, motion quality,…

Computer Vision and Pattern Recognition · Computer Science 2023-06-22 Xiangjun Tang , Linjun Wu , He Wang , Bo Hu , Xu Gong , Yuchen Liao , Songnan Li , Qilong Kou , Xiaogang Jin

Large-scale high-quality 3D motion datasets with multi-person interactions are crucial for data-driven models in autonomous driving to achieve fine-grained pedestrian interaction understanding in dynamic urban environments. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Guangxun Zhu , Shiyu Fan , Hang Dai , Edmond S. L. Ho