English

CIRCLE: Capture In Rich Contextual Environments

Computer Vision and Pattern Recognition 2023-04-03 v1 Graphics

Abstract

Synthesizing 3D human motion in a contextual, ecological environment is important for simulating realistic activities people perform in the real world. However, conventional optics-based motion capture systems are not suited for simultaneously capturing human movements and complex scenes. The lack of rich contextual 3D human motion datasets presents a roadblock to creating high-quality generative human motion models. We propose a novel motion acquisition system in which the actor perceives and operates in a highly contextual virtual world while being motion captured in the real world. Our system enables rapid collection of high-quality human motion in highly diverse scenes, without the concern of occlusion or the need for physical scene construction in the real world. We present CIRCLE, a dataset containing 10 hours of full-body reaching motion from 5 subjects across nine scenes, paired with ego-centric information of the environment represented in various forms, such as RGBD videos. We use this dataset to train a model that generates human motion conditioned on scene information. Leveraging our dataset, the model learns to use ego-centric scene information to achieve nontrivial reaching tasks in the context of complex 3D scenes. To download the data please visit https://stanford-tml.github.io/circle_dataset/.

Keywords

Cite

@article{arxiv.2303.17912,
  title  = {CIRCLE: Capture In Rich Contextual Environments},
  author = {Joao Pedro Araujo and Jiaman Li and Karthik Vetrivel and Rishi Agarwal and Deepak Gopinath and Jiajun Wu and Alexander Clegg and C. Karen Liu},
  journal= {arXiv preprint arXiv:2303.17912},
  year   = {2023}
}
R2 v1 2026-06-28T09:42:45.235Z