Achieving controllable character animation that meets studio-grade standards remains challenging despite recent progress. Existing approaches can transfer motion from a driving video to a reference image, but often fail to preserve structural fidelity and temporal consistency in wild scenarios involving complex motion and cross-identity animations. In this work, we present \textbf{SCAIL} (a framework toward \textbf{S}tudio-grade \textbf{C}haracter \textbf{A}nimation via \textbf{I}n-context \textbf{L}earning), which is designed to address these challenges from two key innovations. First, we propose a novel 3D pose representation, providing a robust and flexible motion signal. Second, we introduce a full-context pose injection mechanism within a diffusion-transformer, enabling effective spatio-temporal reasoning over full motion sequences. To align with studio-grade requirements, we develop a curated data pipeline ensuring both diversity and quality, and establish a comprehensive benchmark for systematic evaluation. Experiments show that \textbf{SCAIL} achieves state-of-the-art performance and advances character animation toward studio-grade controlling. Code and model are available at \href{https://github.com/zai-org/SCAIL}{zai-org/SCAIL}.
@article{arxiv.2512.05905,
title = {SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations},
author = {Wenhao Yan and Sheng Ye and Zhuoyi Yang and Jiayan Teng and ZhenHui Dong and Kairui Wen and Xiaotao Gu and Yong-Jin Liu and Jie Tang},
journal= {arXiv preprint arXiv:2512.05905},
year = {2026}
}