Related papers: HetScene: Heterogeneity-Aware Diffusion for Dense …
We explore different design choices for injecting noise into generative adversarial networks (GANs) with the goal of disentangling the latent space. Instead of traditional approaches, we propose feeding multiple noise codes through separate…
We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while…
Compositional 3D scene synthesis has diverse applications across a spectrum of industries such as robotics, films, and video games, as it closely mirrors the complexity of real-world multi-object environments. Conventional works typically…
Interleaved multimodal generation enables capabilities beyond unimodal generation models, such as step-by-step instructional guides, visual planning, and generating visual drafts for reasoning. However, the quality of existing interleaved…
We focus on explicitly learning disentangled representation for natural image generation, where the underlying spatial structure and the rendering on the structure can be independently controlled respectively, yet using no tuple…
Reasoning about complex visual scenes involves perception of entities and their relations. Scene graphs provide a natural representation for reasoning tasks, by assigning labels to both entities (nodes) and relations (edges). Unfortunately,…
Imitation learning from human demonstrations is an effective paradigm for robot manipulation, but acquiring large datasets is costly and resource-intensive, especially for long-horizon tasks. To address this issue, we propose SkillMimicGen…
Addressing the challenge of removing atmospheric fog or haze from digital images, known as image dehazing, has recently gained significant traction in the computer vision community. Although contemporary dehazing models have demonstrated…
Dense indoor scene modeling from 2D images has been bottlenecked due to the absence of depth information and cluttered occlusions. We present an automatic indoor scene modeling approach using deep features from neural networks. Given a…
Human vision combines low-resolution "gist" information from the visual periphery with sparse but high-resolution information from fixated locations to construct a coherent understanding of a visual scene. In this paper, we introduce…
Accurately reconstructing complex full multi-object scenes from sparse observations remains a core challenge in computer vision and a key step toward scalable and reliable simulation for robotics. In this work, we introduce RecGen, a…
Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality…
We seek to give users precise control over diffusion-based image generation by modeling complex scenes as sequences of layers, which define the desired spatial arrangement and visual attributes of objects in the scene. Collage Diffusion…
Remote sensing vision tasks require extensive labeled data across multiple, interconnected domains. However, current generative data augmentation frameworks are task-isolated, i.e., each vision task requires training an independent…
As smart homes become increasingly prevalent, intelligent models are widely used for tasks such as anomaly detection and behavior prediction. These models are typically trained on static datasets, making them brittle to behavioral drift…
Three-dimensional building generation is vital for applications in gaming, virtual reality, and digital twins, yet current methods face challenges in producing diverse, structured, and hierarchically coherent buildings. We propose…
Controllable layout generation aims at synthesizing plausible arrangement of element bounding boxes with optional constraints, such as type or position of a specific element. In this work, we try to solve a broad range of layout generation…
We study to generate novel views of indoor scenes given sparse input views. The challenge is to achieve both photorealism and view consistency. We present SparseGNV: a learning framework that incorporates 3D structures and image generative…
Long-context training of large language models (LLMs) is commonly distributed with Context Parallelism (CP) and Head Parallelism (HP), but existing training systems largely assume homogeneous GPU meshes. This paper extends CP and HP to…
Multi-subject image generation requires seamlessly harmonizing multiple reference identities within a coherent scene. However, existing methods relying on rigid spatial masks or localized attention often struggle with the…