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Perfect Matching-Cut is the problem of deciding whether a graph has a perfect matching that contains an edge-cut. We show that this problem is NP-complete for planar graphs with maximum degree four, for planar graphs with girth five, for…
Hypergraph width measures are a class of hypergraph invariants important in studying the complexity of constraint satisfaction problems (CSPs). We present a general exact exponential algorithm for a large variety of these measures. A…
Given a linear ordering of the vertices of a graph, the cutwidth of a vertex $v$ with respect to this ordering is the number of edges from any vertex before $v$ (including $v$) to any vertex after $v$ in this ordering. The cutwidth of an…
In the 90's Clark, Colbourn and Johnson wrote a seminal paper where they proved that maximum clique can be solved in polynomial time in unit disk graphs. Since then, the complexity of maximum clique in intersection graphs of d-dimensional…
Unit disk graphs are the intersection graphs of unit radius disks in the Euclidean plane. Deciding whether there exists an embedding of a given unit disk graph, i.e. unit disk graph recognition, is an important geometric problem, and has…
Consider a graph drawn on a surface (for example, the plane minus a finite set of obstacle points), possibly with crossings. We provide an algorithm to decide whether such a drawing can be untangled, namely, if one can slide the vertices…
3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…
Packing is a classical problem where one is given a set of subsets of Euclidean space called objects, and the goal is to find a maximum size subset of objects that are pairwise non-intersecting. The problem is also known as the Independent…
This paper is devoted to presenting a new approach to determine the intersection of two quadrics based on the detailed analysis of its projection in the plane (the so called cutcurve) allowing to perform the corresponding lifting correctly.…
We study the time complexity of the discrete $k$-center problem and related (exact) geometric set cover problems when $k$ or the size of the cover is small. We obtain a plethora of new results: - We give the first subquadratic algorithm for…
We present the first truly subcubic, combinatorial algorithm for detecting an induced $4$-cycle in a graph. The running time is $O(n^{2.84})$ on $n$-node graphs, thus separating the task of detecting induced $4$-cycles from detecting…
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) objects is vital especially for collision determination such as in virtual surgeon simulation and real-time car crash simulation. Instead of…
Let B be a finite collection of geometric (not necessarily convex) bodies in the plane. Clearly, this class of geometric objects naturally generalizes the class of disks, lines, ellipsoids, and even convex polygons. We consider geometric…
Simulations of many rigid bodies colliding with each other sometimes yield particularly interesting results if the colliding objects differ significantly in size and are non-spherical. The most expensive part within such a simulation code…
Graph isomorphism problem is a known hard problem. In this paper, a novel randomized algorithm is proposed for this problem which is very simple and fast. It solves the graph isomorphism problem with running time O(n^2.373) for any pair of…
A dynamic graph algorithm is a data structure that answers queries about a property of the current graph while supporting graph modifications such as edge insertions and deletions. Prior work has shown strong conditional lower bounds for…
The computation of the diameter is one of the most central problems in distributed computation. In the standard CONGEST model, in which two adjacent nodes can exchange $O(\log n)$ bits per round (here $n$ denotes the number of nodes of the…
The diameter of a graph is the maximum distance among all pairs of vertices. Thus a graph $G$ has diameter $d$ if any two vertices are at distance at most $d$ and there are two vertices at distance $d$. We are interested in studying the…
Numerous approximation algorithms for problems on unit disk graphs have been proposed in the literature, exhibiting a sharp trade-off between running times and approximation ratios. We introduce a variation of the known shifting strategy…
Geometry processing presents a variety of difficult numerical problems, each seeming to require its own tailored solution. This breadth is largely due to the expansive list of geometric primitives, e.g., splines, triangles, and hexahedra,…