Related papers: Charting the Diameter Computation Landscape on Int…
We revisit the algorithmic problem of finding a triangle in a graph: We give a randomized combinatorial algorithm for triangle detection in a given $n$-vertex graph with $m$ edges running in $O(n^{7/3})$ time, or alternatively in…
We consider the problem of partitioning a graph into a non-fixed number of non-overlapping subgraphs of maximum density. The density of a partition is the sum of the densities of the subgraphs, where the density of a subgraph is its average…
Polynomial partitioning techniques have recently led to improved geometric data structures for a variety of fundamental problems related to semialgebraic range searching and intersection searching in 3D and higher dimensions (e.g., see…
While most classical NP-hard graph problems cannot be solved in time $2^{o(n)}$ on general graphs under the Exponential Time Hypothesis (ETH), many exhibit the square-root phenomenon and admit optimal algorithms running in time…
We propose an algorithm based on Newton's method and subdivision for finding all zeros of a polynomial system in a bounded region of the plane. This algorithm can be used to find the intersections between a line and a surface, which has…
Considering a finite intersection of balls and a finite union of other balls in an Euclidean space, we propose an exact method to test whether the intersection is covered by the union. We reformulate this problem into quadratic programming…
In a disk graph, every vertex corresponds to a disk in $\mathbb{R}^2$ and two vertices are connected by an edge whenever the two corresponding disks intersect. Disk graphs form an important class of geometric intersection graphs, which…
A planar orthogonal drawing {\Gamma} of a connected planar graph G is a geometric representation of G such that the vertices are drawn as distinct points of the plane, the edges are drawn as chains of horizontal and vertical segments, and…
Efficient algorithms are presented for constructing spanners in geometric intersection graphs. For a unit ball graph in R^k, a (1+\epsilon)-spanner is obtained using efficient partitioning of the space into hypercubes and solving…
Orthogonal drawings, i.e., embeddings of graphs into grids, are a classic topic in Graph Drawing. Often the goal is to find a drawing that minimizes the number of bends on the edges. A key ingredient for bend minimization algorithms is the…
A geometric graph is a graph embedded in the plane with vertices at points and edges drawn as curves (which are usually straight line segments) between those points. The average transversal complexity of a geometric graph is the number of…
Analyzing and identifying the shortcomings of current subdivision methods for finding intersections of rays with fibers defined by the surface of a circular contour swept along a B\'ezier curve, we present a new algorithm that improves…
A geometric graph is a graph whose vertices are points in general position in the plane and its edges are straight line segments joining these points. In this paper we give an $O(n^2 \log n)$ algorithm to compute the number of pairs of…
In spite of the extensive studies of the 3-coloring problem with respect to several basic parameters, the complexity status of the 3-coloring problem on graphs with small diameter, i.e. with diameter 2 or 3, has been a longstanding and…
We consider three variants of the problem of finding a maximum weight restricted $2$-matching in a subcubic graph $G$. (A $2$-matching is any subset of the edges such that each vertex is incident to at most two of its edges.) Depending on…
This paper gives simple distributed algorithms for the fundamental problem of computing graph distances in the Congested Clique model. One of the main components of our algorithms is fast matrix multiplication, for which we show an…
Computing the diameter of a graph is a problem of great interest both in general algorithms research and specifically within fine-grained complexity, where it is a cornerstone hard problem. Recent work has achieved a full conditional lower…
We present a real-time algorithm that finds the Penetration Depth (PD) between general polygonal models based on iterative and local optimization techniques. Given an in-collision configuration of an object in configuration space, we find…
A graph is 2-degenerate if every subgraph contains a vertex of degree at most 2. We show that every 2-degenerate graph can be drawn with straight lines such that the drawing decomposes into 4 plane forests. Therefore, the geometric…
A (unit) disk graph is the intersection graph of closed (unit) disks in the plane. Almost three decades ago, an elegant polynomial-time algorithm was found for \textsc{Maximum Clique} on unit disk graphs [Clark, Colbourn, Johnson; Discrete…