English

PolyDepth: Real-time Penetration Depth Computation using Iterative Contact-Space Projection

Graphics 2015-08-26 v1 Computational Geometry Robotics

Abstract

We present a real-time algorithm that finds the Penetration Depth (PD) between general polygonal models based on iterative and local optimization techniques. Given an in-collision configuration of an object in configuration space, we find an initial collision-free configuration using several methods such as centroid difference, maximally clear configuration, motion coherence, random configuration, and sampling-based search. We project this configuration on to a local contact space using a variant of continuous collision detection algorithm and construct a linear convex cone around the projected configuration. We then formulate a new projection of the in-collision configuration onto the convex cone as a Linear Complementarity Problem (LCP), which we solve using a type of Gauss-Seidel iterative algorithm. We repeat this procedure until a locally optimal PD is obtained. Our algorithm can process complicated models consisting of tens of thousands triangles at interactive rates.

Keywords

Cite

@article{arxiv.1508.06181,
  title  = {PolyDepth: Real-time Penetration Depth Computation using Iterative Contact-Space Projection},
  author = {Changsoo Je and Min Tang and Youngeun Lee and Minkyoung Lee and Young J. Kim},
  journal= {arXiv preprint arXiv:1508.06181},
  year   = {2015}
}

Comments

Presented in ACM SIGGRAPH 2012. 15 pages, 23 figures

R2 v1 2026-06-22T10:41:09.831Z