Related papers: RAYTHEIA: A high-performance ray-tracing algorithm…
X-ray tomographic reconstruction typically uses voxel basis functions to represent volumetric images. Due to the structure in voxel basis representations, efficient ray-tracing methods exist allowing fast, GPU accelerated implementations.…
This paper presents Neural-GASh, a novel real-time shading pipeline for 3D meshes, that leverages a neural radiance field architecture to perform image-based rendering (IBR) using Conformal Geometric Algebra (CGA)-encoded vertex information…
We present a new adaptive resolution technique for efficient particle-based multiscale molecular dynamics (MD) simulations. The presented approach is tailor-made for molecular systems where atomistic resolution is required only in spatially…
Achieving constant accuracy in object detection is challenging due to the inherent variability of object sizes. One effective approach to this problem involves optimizing input resolution, referred to as a multi-resolution strategy.…
Real-time path tracing is rapidly becoming the standard for rendering in entertainment and professional applications. In scientific visualization, volume rendering plays a crucial role in helping researchers analyze and interpret complex 3D…
We present a new three-dimensional radiative transfer (RT) code, RADAMESH, based on a ray-tracing, photon-conserving and adaptive (in space and time) scheme. RADAMESH uses a novel Monte Carlo approach to sample the radiation field within…
We develop a new numerical scheme for solving the radiative transfer equation in a spherically symmetric system. This scheme does not rely on any kind of diffusion approximation and it is accurate for optically thin, thick, and intermediate…
Interactions between clouds and radiation are at the root of many difficulties in numerically predicting future weather and climate and in retrieving the state of the atmosphere from remote sensing observations. The large range of issues…
This study presents a fast nonlinear programming algorithm for low-thrust multi-asteroid rendezvous missions. The core contribution is the derivation of analytical formulations for both first- and second-order gradients of low-thrust…
Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for…
Both NASA's Solar Dynamics Observatory (SDO) and the JAXA/NASA Hinode mission include spectropolarimetric instruments designed to measure the photospheric magnetic field. SDO's Helioseismic and Magnetic Imager (HMI) emphasizes full-disk…
Ray tracing is a deterministic method that produces propagation paths between a transmitter and a receiver. The simulation accuracy is significantly influenced by the environment details. One way to capture the environment with great…
Detailed modeling of the evolution of neutral hydrogen in the intergalactic medium during the Epoch of Reionization, $5 \leq z \leq 20$, is critical in interpreting the cosmological signals from current and upcoming 21-cm experiments such…
We present a new adaptive method for electronic structure calculations based on novel fast algorithms for reduction of multivariate mixtures. In our calculations, spatial orbitals are maintained as Gaussian mixtures whose terms are selected…
We present an algorithm for creating an n-level ray-space hierarchy (RSH) of coherent rays that runs on the GPU. Our algorithm uses rasterization to process the primary rays, then uses those results as the inputs for a RSH, that processes…
This paper describes a physics-based end-to-end software simulation for image systems. We use the software to explore sensors designed to enhance performance in high dynamic range (HDR) environments, such as driving through daytime tunnels…
Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data representations used by scientific simulations; however,…
We consider several problems that involve lines in three dimensions, and present improved algorithms for solving them. The problems include (i) ray shooting amid triangles in $R^3$, (ii) reporting intersections between query lines…
Radiative transfer is a key component in almost all astrophysical and cosmological simulations. We present Magritte: a modern open-source software library for 3D radiative transfer. It uses a deterministic ray-tracer and formal solver, i.e.…
High-Throughput Satellites (HTS) use beam hopping to handle non-uniform and time-varying ground traffic demand. A significant technical challenge in beam hopping is the computation of effective illumination patterns. Traditional algorithms,…