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Related papers: Velocity-Space 3D Asset Editing

200 papers

Editing a local region or a specific object in a 3D scene represented by a NeRF or consistently blending a new realistic object into the scene is challenging, mainly due to the implicit nature of the scene representation. We present…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Ori Gordon , Omri Avrahami , Dani Lischinski

Reconstructing dynamic 4D scenes is an important yet challenging task. While 3D foundation models like VGGT excel in static settings, they often struggle with dynamic sequences where motion causes significant geometric ambiguity. To address…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Ying Zang , Yidong Han , Chaotao Ding , Yuanqi Hu , Deyi Ji , Qi Zhu , Xuanfu Li , Jin Ma , Lingyun Sun , Tianrun Chen , Lanyun Zhu

Text-based image editing, powered by generative diffusion models, lets users modify images through natural-language prompts and has dramatically simplified traditional workflows. Despite these advances, current methods still suffer from a…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Sunung Mun , Jinhwan Nam , Sunghyun Cho , Jungseul Ok

The accelerated advancement of generative AI significantly enhance the viability and effectiveness of generative regional editing methods. This evolution render the image manipulation more accessible, thereby intensifying the risk of…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Zhihao Sun , Haipeng Fang , Xinying Zhao , Danding Wang , Juan Cao

Authoring 3D scenes is a central task for spatial computing applications. Competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D content or (2) leverage AI techniques that capture real scenes…

Human-Computer Interaction · Computer Science 2025-12-29 Cyrus Vachha , Yixiao Kang , Zach Dive , Ashwat Chidambaram , Anik Gupta , Eunice Jun , Bjoern Hartmann

Recently, a surge of advanced facial editing techniques have been proposed that leverage the generative power of a pre-trained StyleGAN. To successfully edit an image this way, one must first project (or invert) the image into the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-11 Daniel Roich , Ron Mokady , Amit H. Bermano , Daniel Cohen-Or

Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Chi Wang , Junming Huang , Rong Zhang , Qi Wang , Haotian Yang , Haibin Huang , Chongyang Ma , Weiwei Xu

Stylizing 3D scenes instantly while maintaining multi-view consistency and faithfully resembling a style image remains a significant challenge. Current state-of-the-art 3D stylization methods typically involve computationally intensive…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Peng Wang , Xiang Liu , Peidong Liu

We present a high-fidelity 3D generative adversarial network (GAN) inversion framework that can synthesize photo-realistic novel views while preserving specific details of the input image. High-fidelity 3D GAN inversion is inherently…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Jiaxin Xie , Hao Ouyang , Jingtan Piao , Chenyang Lei , Qifeng Chen

Recent success of text-to-image (T2I) generation and its increasing practical applications, enabled by diffusion models, require urgent consideration of erasing unwanted concepts, e.g., copyrighted, offensive, and unsafe ones, from the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Yuan Wang , Ouxiang Li , Tingting Mu , Yanbin Hao , Kuien Liu , Xiang Wang , Xiangnan He

Recent 3D generative models can synthesize high-quality assets, but their outputs are typically static: they lack the skeletal rigs, joint hierarchies, and skinning weights required for animation. This limits their use in games, film,…

Graphics · Computer Science 2026-05-14 Nikitas Chatzis , Marios Loizou , Evangelos Kalogerakis

Personalized text-to-image generation aims to integrate specific identities into arbitrary contexts. However, existing tuning-free methods typically employ Spatially Uniform Visual Injection, causing identity features to contaminate…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Guandong Li , Mengxia Ye

This paper introduces the Masked Voxel Jigsaw and Reconstruction (MV-JAR) method for LiDAR-based self-supervised pre-training and a carefully designed data-efficient 3D object detection benchmark on the Waymo dataset. Inspired by the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Runsen Xu , Tai Wang , Wenwei Zhang , Runjian Chen , Jinkun Cao , Jiangmiao Pang , Dahua Lin

Recent 3D generative models have achieved remarkable performance in synthesizing high resolution photorealistic images with view consistency and detailed 3D shapes, but training them for diverse domains is challenging since it requires…

Computer Vision and Pattern Recognition · Computer Science 2023-04-03 Gwanghyun Kim , Se Young Chun

Video stabilization is pivotal for video processing, as it removes unwanted shakiness while preserving the original user motion intent. Existing approaches, depending on the domain they operate, suffer from several issues (e.g. geometric…

Graphics · Computer Science 2025-07-21 Zinuo You , Stamatios Georgoulis , Anpei Chen , Siyu Tang , Dengxin Dai

Recent 3D content generation pipelines often leverage Variational Autoencoders (VAEs) to encode shapes into compact latent representations, facilitating diffusion-based generation. Efficiently compressing 3D shapes while preserving…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Jingyu Guo , Sensen Gao , Jia-Wang Bian , Wanhu Sun , Heliang Zheng , Rongfei Jia , Mingming Gong

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Shuangkang Fang , Yufeng Wang , Yi-Hsuan Tsai , Yi Yang , Wenrui Ding , Shuchang Zhou , Ming-Hsuan Yang

Drawing upon StyleGAN's expressivity and disentangled latent space, existing 2D approaches employ textual prompting to edit facial images with different attributes. In contrast, 3D-aware approaches that generate faces at different target…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Amandeep Kumar , Muhammad Awais , Sanath Narayan , Hisham Cholakkal , Salman Khan , Rao Muhammad Anwer

Input aggregation is a simple technique used by state-of-the-art LiDAR 3D object detectors to improve detection. However, increasing aggregation is known to have diminishing returns and even performance degradation, due to objects…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Chengjie Huang , Vahdat Abdelzad , Sean Sedwards , Krzysztof Czarnecki

3D GANs have the ability to generate latent codes for entire 3D volumes rather than only 2D images. These models offer desirable features like high-quality geometry and multi-view consistency, but, unlike their 2D counterparts, complex…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Enis Simsar , Alessio Tonioni , Evin Pınar Örnek , Federico Tombari