Related papers: $p$-adic Manifold Learning and Benchmark Tasks fro…
While progress has been made in crafting visually imperceptible adversarial examples, constructing semantically meaningful ones remains a challenge. In this paper, we propose a framework to generate semantics preserving adversarial…
We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…
Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of…
Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set,…
We study the problem of estimating a manifold from random samples. In particular, we consider piecewise constant and piecewise linear estimators induced by k-means and k-flats, and analyze their performance. We extend previous results for…
In engineering design, one often wishes to calculate the probability that the performance of a system is satisfactory under uncertainty. State of the art algorithms exist to solve this problem using active learning with Gaussian process…
A common strategy in modern learning systems is to learn a representation that is useful for many tasks, a.k.a. representation learning. We study this strategy in the imitation learning setting for Markov decision processes (MDPs) where…
The main goal of this article is to convince you, the reader, that supervised learning in the Probably Approximately Correct (PAC) model is closely related to -- of all things -- bipartite matching! En-route from PAC learning to bipartite…
Pursuing a new approach to the study of infinite games in combinatorics, we introduce the categories $\mathbf{Game}_{A}$ and $\mathbf{Game}_{B}$ and improve some classical results concerning topological games related to the duality between…
In this paper we propose a method that learns to play Pac-Man. We define a set of high-level observation and action modules. Actions are temporally extended, and multiple action modules may be in effect concurrently. A decision of the agent…
We present a new active learning algorithm that adaptively partitions the input space into a finite number of regions, and subsequently seeks a distinct predictor for each region, both phases actively requesting labels. We prove theoretical…
We consider the problem of learning to perform a task from demonstrations given by teachers or experts, when some of the experts' demonstrations might be adversarial and demonstrate an incorrect way to perform the task. We propose a novel…
We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…
Humans have the remarkable ability to perceive objects as a whole, even when parts of them are occluded. This ability of amodal perception forms the basis of our perceptual and cognitive understanding of our world. To enable robots to…
Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…
In this study, we develop a method for multi-task manifold learning. The method aims to improve the performance of manifold learning for multiple tasks, particularly when each task has a small number of samples. Furthermore, the method also…
We study two impartial games introduced by Anderson and Harary and further developed by Barnes. Both games are played by two players who alternately select previously unselected elements of a finite group. The first player who builds a…
Although recent work in AI has made great progress in solving large, zero-sum, extensive-form games, the underlying assumption in most past work is that the parameters of the game itself are known to the agents. This paper deals with the…
The past few years have seen several works on learning economic solutions from data; these include optimal auction design, function optimization, stable payoffs in cooperative games and more. In this work, we provide a unified…
A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…