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We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained during execution of one task has value for the execution of…

Machine Learning · Computer Science 2012-09-06 Christos Dimitrakakis

We introduce the concept of a multi-principal assistance game (MPAG), and circumvent an obstacle in social choice theory, Gibbard's theorem, by using a sufficiently collegial preference inference mechanism. In an MPAG, a single agent…

Computer Science and Game Theory · Computer Science 2021-01-01 Arnaud Fickinger , Simon Zhuang , Andrew Critch , Dylan Hadfield-Menell , Stuart Russell

We introduce a new class of totally balanced cooperative TU games, namely p -additive games. It is inspired by the class of inventory games that arises from inventory situations with temporary discounts (Toledo, 2002) and contains the class…

Computer Science and Game Theory · Computer Science 2024-02-08 Ana Meca , Luis A. Guardiola , Andrés Toledo

We propose a new framework for imitation learning -- treating imitation as a two-player ranking-based game between a policy and a reward. In this game, the reward agent learns to satisfy pairwise performance rankings between behaviors,…

Machine Learning · Computer Science 2023-01-18 Harshit Sikchi , Akanksha Saran , Wonjoon Goo , Scott Niekum

Image segmentation is a common and challenging task in autonomous driving. Availability of sufficient pixel-level annotations for the training data is a hurdle. Active learning helps learning from small amounts of data by suggesting the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-09 Deepthi Sreenivasaiah , Johannes Otterbach , Thomas Wollmann

Assistance games (also known as cooperative inverse reinforcement learning games) have been proposed as a model for beneficial AI, wherein a robotic agent must act on behalf of a human principal but is initially uncertain about the humans…

Artificial Intelligence · Computer Science 2020-07-21 Arnaud Fickinger , Simon Zhuang , Dylan Hadfield-Menell , Stuart Russell

Constrained Markov games offer a formal mathematical framework for modeling multi-agent reinforcement learning problems where the behavior of the agents is subject to constraints. In this work, we focus on the recently introduced class of…

Machine Learning · Computer Science 2024-02-29 Philip Jordan , Anas Barakat , Niao He

We propose a paradigm for interpretable Manifold Learning for scientific data analysis, whereby we parametrize a manifold with $d$ smooth functions from a scientist-provided dictionary of meaningful, domain-related functions. When such a…

Machine Learning · Computer Science 2023-02-07 Hanyu Zhang , Samson Koelle , Marina Meila

Recently, researchers have made significant progress combining the advances in deep learning for learning feature representations with reinforcement learning. Some notable examples include training agents to play Atari games based on raw…

Machine Learning · Computer Science 2016-05-30 Yan Duan , Xi Chen , Rein Houthooft , John Schulman , Pieter Abbeel

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

This paper is devoted to the bipartite ranking problem, a classical statistical learning task, in a high dimensional setting. We propose a scoring and ranking strategy based on the PAC-Bayesian approach. We consider nonlinear additive…

Machine Learning · Statistics 2019-05-20 Benjamin Guedj , Sylvain Robbiano

Robotic manipulation stands as a largely unsolved problem despite significant advances in robotics and machine learning in recent years. One of the key challenges in manipulation is the exploration of the dynamics of the environment when…

Robotics · Computer Science 2022-10-25 Tim Schneider , Boris Belousov , Georgia Chalvatzaki , Diego Romeres , Devesh K. Jha , Jan Peters

Although a great methodological effort has been invested in proposing competitive solutions to the class-imbalance problem, little effort has been made in pursuing a theoretical understanding of this matter. In order to shed some light on…

Machine Learning · Statistics 2016-09-04 Jonathan Ortigosa-Hernández , Iñaki Inza , Jose A. Lozano

Benchmarking provides experimental evidence of the scientific baseline to enhance the progression of fundamental research, which is also applicable to robotics. In this paper, we propose a method to benchmark metrics of robotic…

Robotics · Computer Science 2023-06-09 Xiaobo Liu , Fang Wan , Sheng Ge , Haokun Wang , Haoran Sun , Chaoyang Song

In peer selection agents must choose a subset of themselves for an award or a prize. As agents are self-interested, we want to design algorithms that are impartial, so that an individual agent cannot affect their own chance of being…

Computer Science and Game Theory · Computer Science 2020-05-01 Nicholas Mattei , Paolo Turrini , Stanislav Zhydkov

Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…

Combinatorics · Mathematics 2021-01-29 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

We present a general way of defining various reduction games on \omega\ which "represent" corresponding topologically defined classes of functions. In particular, we will show how to construct games for piecewise defined functions, for…

Logic · Mathematics 2011-12-01 Luca Motto Ros

Consider the set of solutions to a system of polynomial equations in many variables. An algebraic manifold is an open submanifold of such a set. We introduce a new method for computing integrals and sampling from distributions on algebraic…

Algebraic Geometry · Mathematics 2020-03-10 Paul Breiding , Orlando Marigliano

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

This paper presents a theoretical framework for probably approximately correct (PAC) multi-agent reinforcement learning (MARL) algorithms for Markov games. The paper offers an extension to the well-known Nash Q-learning algorithm, using the…

Computer Science and Game Theory · Computer Science 2020-09-09 Ashkan Zehfroosh , Herbert G. Tanner