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We adopt the distribution and expectation of guessing times in game Wordle as metrics to predict the difficulty of words and explore their influence factors. In order to predictthe difficulty distribution, we use Monte Carlo to simulate the…

Computation and Language · Computer Science 2023-05-08 Beibei Liu , Yuanfang Zhang , Shiyu Zhang

We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as…

Computer Science and Game Theory · Computer Science 2026-05-18 Maria-Florina Balcan , Kiriaki Fragkia , Keegan Harris

How predictable a word is can be quantified in two ways: using human responses to the cloze task or using probabilities from language models (LMs).When used as predictors of processing effort, LM probabilities outperform probabilities…

Computation and Language · Computer Science 2026-05-27 Sathvik Nair , Byung-Doh Oh

Cryptic crosswords, the dominant crossword variety in the UK, are a promising target for advancing NLP systems that seek to process semantically complex, highly compositional language. Cryptic clues read like fluent natural language but are…

Computation and Language · Computer Science 2025-02-18 Josh Rozner , Christopher Potts , Kyle Mahowald

Although board games and video games have been studied for decades in artificial intelligence research, challenging word games remain relatively unexplored. Word games are not as constrained as games like chess or poker. Instead, word game…

Computation and Language · Computer Science 2021-05-14 Divya Koyyalagunta , Anna Sun , Rachel Lea Draelos , Cynthia Rudin

Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…

Combinatorics · Mathematics 2017-12-18 Michael Fisher , Craig Tennenhouse

Using mobile phone records and information theory measures, our daily lives have been recently shown to follow strict statistical regularities, and our movement patterns are to a large extent predictable. Here, we apply entropy and…

Physics and Society · Physics 2014-01-17 Roberta Sinatra , Michael Szell

The probabilistic graphs framework models the uncertainty inherent in real-world domains by means of probabilistic edges whose value quantifies the likelihood of the edge existence or the strength of the link it represents. The goal of this…

Artificial Intelligence · Computer Science 2012-05-25 Claudio Taranto , Nicola Di Mauro , Floriana Esposito

The problem addressed concerns the determination of the average number of successive attempts of guessing a word of a certain length consisting of letters with given probabilities of occurrence. Both first- and second-order approximations…

Information Theory · Computer Science 2015-06-19 Kerstin Andersson

We build models for the distribution of social states in Twitter communities. States can be defined by the participation vs silence of individuals in conversations that surround key words, and we approximate the joint distribution of these…

Physics and Society · Physics 2020-01-29 Gavin Hall , William Bialek

A fundamental result in psycholinguistics is that less predictable words take a longer time to process. One theoretical explanation for this finding is Surprisal Theory (Hale, 2001; Levy, 2008), which quantifies a word's predictability as…

Computation and Language · Computer Science 2025-04-15 Ethan Gotlieb Wilcox , Tiago Pimentel , Clara Meister , Ryan Cotterell , Roger P. Levy

We describe a new algorithm, the $(k,\ell)$-pebble game with colors, and use it obtain a characterization of the family of $(k,\ell)$-sparse graphs and algorithmic solutions to a family of problems concerning tree decompositions of graphs.…

Combinatorics · Mathematics 2008-12-13 Ileana Streinu , Louis Theran

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

Using results from neurobiology on perceptual decision making and value-based decision making, the problem of decision making between lotteries is reformulated in an abstract space where uncertain prospects are mapped to corresponding…

Neurons and Cognition · Quantitative Biology 2020-01-03 Adnan Rebei

Large language models (LLMs) have demonstrated strong performance across a variety of domains, including logical reasoning, mathematics, and more. In this paper, we investigate how well LLMs understand and reason about complex rule…

Computation and Language · Computer Science 2025-08-28 Bahar Bateni , Benjamin Pratt , Jim Whitehead

Game theory is the standard tool used to model strategic interactions in evolutionary biology and social science. Traditional game theory studies the equilibria of simple games. But is traditional game theory applicable if the game is…

Chaotic Dynamics · Physics 2011-09-22 Tobias Galla , J. Doyne Farmer

Naming game simulates the process of naming an objective by a population of agents organized in a certain communication network topology. By pair-wise iterative interactions, the population reaches a consensus state asymptotically. In this…

Social and Information Networks · Computer Science 2014-12-19 Yang Lou , Guanrong Chen

Though there is a strong consensus that word length and frequency are the most important single-word features determining visual-orthographic access to the mental lexicon, there is less agreement as how to best capture syntactic and…

Computation and Language · Computer Science 2022-02-03 Markus J. Hofmann , Steffen Remus , Chris Biemann , Ralph Radach , Lars Kuchinke

An unconstrained crossword puzzle is a generalization of the constrained crossword problem. In this problem, only the word vocabulary, and optionally the grid dimensions are known. Hence, it not only requires the algorithm to determine the…

Artificial Intelligence · Computer Science 2020-07-10 Charu Agarwal , Rushikesh K. Joshi

We present a novel method for injecting temporality into entailment graphs to address the problem of spurious entailments, which may arise from similar but temporally distinct events involving the same pair of entities. We focus on the…

Computation and Language · Computer Science 2021-09-21 Liane Guillou , Sander Bijl de Vroe , Mohammad Javad Hosseini , Mark Johnson , Mark Steedman