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It has become a de-facto standard to represent words as elements of a vector space (word2vec, GloVe). While this approach is convenient, it is unnatural for language: words form a graph with a latent hierarchical structure, and this…
Several studies demonstrate that there are critical differences between real wireless networks and simulation models. This finding has permitted to extract spatial and temporal properties for links and to provide efficient methods as biased…
Hypergraphs, encoding structured interactions among any number of system units, have recently proven a successful tool to describe many real-world biological and social networks. Here we propose a framework based on statistical inference to…
This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…
Inflection graphs are highly complex networks representing relationships between inflectional forms of words in human languages. For so-called synthetic languages, such as Latin or Polish, they have particularly interesting structure due to…
Recently long range correlations were detected in nucleotide sequences and in human writings by several authors. We undertake here a systematic investigation of two books, Moby Dick by H. Melville and Grimm's tales, with respect to the…
Transformer language models have made tremendous strides in natural language understanding tasks. However, the complexity of natural language makes it challenging to ascertain how accurately these models are tracking the world state…
The Connections puzzle published each day by the New York Times tasks players with dividing a bank of sixteen words into four groups of four words that each relate to a common theme. Solving the puzzle requires both common linguistic…
According to the so-called strong version of structural balance theory, actors in signed social networks avoid establishing triads with an odd number of negative links. Generalising, the weak version of balance theory allows for nodes to be…
The truss, a relaxation of the clique based on triangles, serves to identify clusters of actors in a way that is easy to interpret and is computationally attractive. This paper introduces the 4-cycle-based relative to the truss, called the…
A new language model for speech recognition inspired by linguistic analysis is presented. The model develops hidden hierarchical structure incrementally and uses it to extract meaningful information from the word history - thus enabling the…
There is a growing tradition in the joint field of network studies and drama history that produces interpretations from the character networks of the plays.The potential of such an interpretation is that the diagrams provide a different…
Research in linguistics has shown that humans can read words with internally scrambled letters, a phenomenon recently dubbed typoglycemia. Some specific NLP models have recently been proposed that similarly demonstrate robustness to such…
Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…
We consider a model of language development, known as the naming game, in which agents invent, share and then select descriptive words for a single object, in such a way as to promote local consensus. When formulated on a finite and…
This paper introduces a model based upon games on an evolving network, and develops three clustering algorithms according to it. In the clustering algorithms, data points for clustering are regarded as players who can make decisions in…
Game theory is playing more and more important roles in understanding complex systems and in investigating intelligent machines with various uncertainties. As a starting point, we consider the classical two-player zero-sum linear-quadratic…
As suggested by Currie, we apply the probabilistic method to problems regarding pattern avoidance. Using techniques from analytic combinatorics, we calculate asymptotic pattern occurrence statistics and use them in conjunction with the…
Game comonads offer a categorical view of a number of model-comparison games central to model theory, such as pebble and Ehrenfeucht-Fra\"iss\'e games. Remarkably, the categories of coalgebras for these comonads capture preservation of…