English
Related papers

Related papers: Generate Your Talking Avatar from Video Reference

200 papers

Text-to-video (T2V) generation has advanced rapidly, yet maintaining consistent character identities across scenes remains a major challenge. Existing personalization methods often focus on facial identity but fail to preserve broader…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Ziyang Mai , Yu-Wing Tai

We introduce a novel framework for 3D human avatar generation and personalization, leveraging text prompts to enhance user engagement and customization. Central to our approach are key innovations aimed at overcoming the challenges in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Armand Comas-Massagué , Di Qiu , Menglei Chai , Marcel Bühler , Amit Raj , Ruiqi Gao , Qiangeng Xu , Mark Matthews , Paulo Gotardo , Octavia Camps , Sergio Orts-Escolano , Thabo Beeler

Autoregressive models for video generation typically operate frame-by-frame, extending next-token prediction from language to video's temporal dimension. We question that unlike word as token is universally agreed in language if frame is a…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Sucheng Ren , Chen Chen , Zhenbang Wang , Liangchen Song , Xiangxin Zhu , Alan Yuille , Yinfei Yang , Jiasen Lu

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate…

Computer Vision and Pattern Recognition · Computer Science 2023-06-13 Yifeng Ma , Suzhen Wang , Zhipeng Hu , Changjie Fan , Tangjie Lv , Yu Ding , Zhidong Deng , Xin Yu

The creation of 4D avatars (i.e., animated 3D avatars) from text description typically uses text-to-image (T2I) diffusion models to synthesize 3D avatars in the canonical space and subsequently applies animation with target motions.…

Computer Vision and Pattern Recognition · Computer Science 2024-06-10 Zenghao Chai , Chen Tang , Yongkang Wong , Mohan Kankanhalli

Recent progress in face restoration has shifted from visual fidelity to identity fidelity, driving a transition from reference-free to reference-based paradigms that condition restoration on reference images of the same person. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Teer Song , Yue Zhang , Yu Tian , Ziyang Wang , Xianlin Zhang , Guixuan Zhang , Xuan Liu , Xueming Li , Yasen Zhang

While high fidelity and efficiency are central to the creation of digital head avatars, recent methods relying on 2D or 3D generative models often experience limitations such as shape distortion, expression inaccuracy, and identity…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Xiaochen Zhao , Jingxiang Sun , Lizhen Wang , Jinli Suo , Yebin Liu

Audio-driven avatar interaction demands real-time, streaming, and infinite-length generation -- capabilities fundamentally at odds with the sequential denoising and long-horizon drift of current diffusion models. We present Live Avatar, an…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Yubo Huang , Hailong Guo , Fangtai Wu , Weiqiang Wang , Shifeng Zhang , Shijie Huang , Qijun Gan , Lin Liu , Sirui Zhao , Enhong Chen , Jiaming Liu , Steven Hoi

Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Wei Liang , Hui Yu , Derui Ding , Rachael E. Jack , Philippe G. Schyns

Unlike existing methods that rely on source images as appearance references and use source speech to generate motion, this work proposes a novel approach that directly extracts information from the speech, addressing key challenges in…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-03 Jinting Wang , Jun Wang , Hei Victor Cheng , Li Liu

We study the problem of mapping an input image to a tied pair consisting of a vector of parameters and an image that is created using a graphical engine from the vector of parameters. The mapping's objective is to have the output image as…

Computer Vision and Pattern Recognition · Computer Science 2017-07-11 Lior Wolf , Yaniv Taigman , Adam Polyak

Streaming speech-to-avatar synthesis creates real-time animations for a virtual character from audio data. Accurate avatar representations of speech are important for the visualization of sound in linguistics, phonetics, and phonology,…

Sound · Computer Science 2023-10-26 Tejas S. Prabhune , Peter Wu , Bohan Yu , Gopala K. Anumanchipalli

Text-to-image retrieval is a fundamental task in multimedia processing, aiming to retrieve semantically relevant cross-modal content. Traditional studies have typically approached this task as a discriminative problem, matching the text and…

Multimedia · Computer Science 2024-07-25 Yongqi Li , Hongru Cai , Wenjie Wang , Leigang Qu , Yinwei Wei , Wenjie Li , Liqiang Nie , Tat-Seng Chua

Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for…

Graphics · Computer Science 2025-05-01 Duotun Wang , Hengyu Meng , Zeyu Cai , Zhijing Shao , Qianxi Liu , Lin Wang , Mingming Fan , Xiaohang Zhan , Zeyu Wang

Recent advances in scene-based video generation enable coherent visual narratives from structured prompts, yet a key aspect of storytelling -- character-driven dialogue and speech -- remains underexplored. We present a modular pipeline that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Taewon Kang , Ming C. Lin

We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they…

Computer Vision and Pattern Recognition · Computer Science 2018-03-23 Justus Thies , Michael Zollhöfer , Marc Stamminger , Christian Theobalt , Matthias Nießner

In this paper, we present VideoGen, a text-to-video generation approach, which can generate a high-definition video with high frame fidelity and strong temporal consistency using reference-guided latent diffusion. We leverage an…

Computer Vision and Pattern Recognition · Computer Science 2023-09-08 Xin Li , Wenqing Chu , Ye Wu , Weihang Yuan , Fanglong Liu , Qi Zhang , Fu Li , Haocheng Feng , Errui Ding , Jingdong Wang

Face-to-face communication, as a common human activity, motivates the research on interactive head generation. A virtual agent can generate motion responses with both listening and speaking capabilities based on the audio or motion signals…

Computer Vision and Pattern Recognition · Computer Science 2025-07-02 Ying Guo , Xi Liu , Cheng Zhen , Pengfei Yan , Xiaoming Wei

Head avatar reconstruction, crucial for applications in virtual reality, online meetings, gaming, and film industries, has garnered substantial attention within the computer vision community. The fundamental objective of this field is to…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Xuangeng Chu , Yu Li , Ailing Zeng , Tianyu Yang , Lijian Lin , Yunfei Liu , Tatsuya Harada
‹ Prev 1 4 5 6 7 8 10 Next ›