Related papers: Generate Your Talking Avatar from Video Reference
Recent advancements in deep learning and computer vision have led to a surge of interest in generating realistic talking heads. This paper presents a comprehensive survey of state-of-the-art methods for talking head generation. We…
We present a novel approach for generating realistic speaking and talking faces by synthesizing a person's voice and facial movements from a static image, a voice profile, and a target text. The model encodes the prompt/driving text, the…
This paper introduces a new model to generate rhythmically relevant non-verbal facial behaviors for virtual agents while they speak. The model demonstrates perceived performance comparable to behaviors directly extracted from the data and…
Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce…
Talking Head Generation (THG), typically driven by audio, is an important and challenging task with broad application prospects in various fields such as digital humans, film production, and virtual reality. While diffusion model-based THG…
The paramount challenge in audio-driven One-shot Talking Head Animation (ADOS-THA) lies in capturing subtle imperceptible changes between adjacent video frames. Inherently, the temporal relationship of adjacent audio clips is highly…
Different forms of customized 2D avatars are widely used in gaming applications, virtual communication, education, and content creation. However, existing approaches often fail to capture fine-grained facial expressions and struggle to…
Facial expression recognition is a challenging task due to two major problems: the presence of inter-subject variations in facial expression recognition dataset and impure expressions posed by human subjects. In this paper we present a…
Dynamic facial emotion is essential for believable AI-generated avatars, yet most systems remain visually static, limiting their use in simulations like virtual training for investigative interviews with abused children. We present a…
Self-supervision has shown great potential for audio-visual speech recognition by vastly reducing the amount of labeled data required to build good systems. However, existing methods are either not entirely end-to-end or do not train joint…
Autoregressive Model (AR) has shown remarkable success in conditional image generation. However, these approaches for multiple reference generation struggle with decoupling different reference identities. In this work, we propose the…
Many vision-language tasks can be reduced to the problem of sequence prediction for natural language output. In particular, recent advances in image captioning use deep reinforcement learning (RL) to alleviate the "exposure bias" during…
Audio-Visual Localization (AVL) aims to identify sound-emitting sources within a visual scene. However, existing studies focus on image-level audio-visual associations, failing to capture temporal dynamics. Moreover, they assume simplified…
Recent advancements in automatic 3D avatar generation guided by text have made significant progress. However, existing methods have limitations such as oversaturation and low-quality output. To address these challenges, we propose X-Oscar,…
3D avatar creation plays a crucial role in the digital age. However, the whole production process is prohibitively time-consuming and labor-intensive. To democratize this technology to a larger audience, we propose AvatarCLIP, a zero-shot…
Talking face generation has gained immense popularity in the computer vision community, with various applications including AR, VR, teleconferencing, digital assistants, and avatars. Traditional methods are mainly audio-driven, which have…
Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and real-time performance for personalized dynamic human avatars. However, these…
Template-free animatable head avatars can achieve high visual fidelity by learning expression-dependent facial deformation directly from a subject's capture, avoiding parametric face templates and hand-designed blendshape spaces. However,…
People communicate using both speech and non-verbal signals such as gestures, face expression or body pose. Non-verbal signals impact the meaning of the spoken utterance in an abundance of ways. An absence of non-verbal signals impoverishes…
Video-language pre-trained models have shown remarkable success in guiding video question-answering (VideoQA) tasks. However, due to the length of video sequences, training large-scale video-based models incurs considerably higher costs…