Related papers: Triangulation of Points Constrained to a Plane
In this work, we present an algebraic solution to the classical perspective-3-point (P3P) problem for determining the position and attitude of a camera from observations of three known reference points. In contrast to previous approaches,…
We propose an approach based on convex relaxations for certifiably optimal robust multiview triangulation. To this end, we extend existing relaxation approaches to non-robust multiview triangulation by incorporating a truncated least…
In this paper, we consider the problem of determining in polynomial time whether a given planar point set $P$ of $n$ points admits 4-connected triangulation. We propose a necessary and sufficient condition for recognizing $P$, and present…
We present a new mathematical formulation to estimate the intrinsic parameters of a camera in active or robotic platforms. We show that the focal lengths can be estimated using only one point correspondence that relates images taken before…
In this work we consider triangulations of point sets in the Euclidean plane, i.e., maximal straight-line crossing-free graphs on a finite set of points. Given a triangulation of a point set, an edge flip is the operation of removing one…
In this paper we present methods for triangulation of infinite cylinders from image line silhouettes. We show numerically that linear estimation of a general quadric surface is inherently a badly posed problem. Instead we propose to…
There are many fundamental algorithmic problems on triangulated 3-manifolds whose complexities are unknown. Here we study the problem of finding a taut angle structure on a 3-manifold triangulation, whose existence has implications for both…
We present an approach for the planar surface reconstruction of a scene from images with limited overlap. This reconstruction task is challenging since it requires jointly reasoning about single image 3D reconstruction, correspondence…
3D human pose estimation has been a long-standing challenge in computer vision and graphics, where multi-view methods have significantly progressed but are limited by the tedious calibration processes. Existing multi-view methods are…
The problem of structure from motion is concerned with recovering the 3-dimensional structure of an object from a set of 2-dimensional images taken by unknown cameras. Generally, all information can be uniquely recovered if enough images…
We introduce series-triangular graph embeddings and show how to partition point sets with them. This result is then used to improve the upper bound on the number of Steiner points needed to obtain compatible triangulations of point sets.…
The capacity of automatically modeling photographic composition is valuable for many real-world machine vision applications such as digital photography, image retrieval, image understanding, and image aesthetics assessment. The triangle…
We obtain new upper and lower bounds on the number of unit perimeter triangles spanned by points in the plane. We also establish improved bounds in the special case where the point set is a section of the integer grid.
We propose a robust and efficient method for multiview triangulation and uncertainty estimation. Our contribution is threefold: First, we propose an outlier rejection scheme using two-view RANSAC with the midpoint method. By prescreening…
Both in the plane and in space, we invert the nonlinear Ullman transformation for 3 points and 3 orthographic cameras. While Ullman's theorem assures a unique reconstruction modulo a reflection for 3 cameras and 4 points, we find a locally…
We describe a randomized algorithm that, given a set $P$ of points in the plane, computes the best location to insert a new point $p$, such that the Delaunay triangulation of $P\cup\{p\}$ has the largest possible minimum angle. The expected…
We study three-dimensional microlensing where two lenses are located at different distances along the line of sight. We formulate the lens equation in complex notations and recover several previous results. There are in total either 4 or 6…
We revisit the classical Perspective-Three-Point (P3P) problem, which aims to recover the absolute pose of a calibrated camera from three 2D-3D correspondences. It has long been known that P3P can be reduced to a quartic polynomial with…
We report on the implementation of an algorithm for computing the set of all regular triangulations of finitely many points in Euclidean space. This algorithm, which we call down-flip reverse search, can be restricted, e.g., to computing…
We address the problem of generalizability for multi-view 3D human pose estimation. The standard approach is to first detect 2D keypoints in images and then apply triangulation from multiple views. Even though the existing methods achieve…