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Existing language agents often encounter difficulties in dynamic adversarial games due to poor strategic reasoning. To mitigate this limitation, a promising approach is to allow agents to learn from game interactions automatically, without…

Computation and Language · Computer Science 2025-10-21 Yikai Zhang , Ye Rong , Siyu Yuan , Jiangjie Chen , Jian Xie , Yanghua Xiao

Multi-agent reinforcement learning has received significant interest in recent years notably due to the advancements made in deep reinforcement learning which have allowed for the developments of new architectures and learning algorithms.…

Multiagent Systems · Computer Science 2018-12-27 Nicolas Anastassacos , Mirco Musolesi

We present a general framework for evolutionary learning to emergent unbiased state representation without any supervision. Evolutionary frameworks such as self-play converge to bad local optima in case of multi-agent reinforcement learning…

Machine Learning · Statistics 2023-02-03 Shohei Ohsawa

A tournament on $n$ agents is a complete oriented graph with the agents as vertices and edges that describe the win-loss outcomes of the $\binom{n}{2}$ matches played between each pair of agents. The winner of a tournament is determined by…

Computer Science and Game Theory · Computer Science 2024-08-21 David Pennock , Ariel Schvartzman , Eric Xue

Developing agents that can quickly adapt their behavior to new tasks remains a challenge. Meta-learning has been applied to this problem, but previous methods require either specifying a reward function which can be tedious or providing…

Artificial Intelligence · Computer Science 2019-07-03 Mark Woodward , Chelsea Finn , Karol Hausman

We study learning to learn for the multi-task structured bandit problem where the goal is to learn a near-optimal algorithm that minimizes cumulative regret. The tasks share a common structure and an algorithm should exploit the shared…

Machine Learning · Computer Science 2025-10-24 Subhojyoti Mukherjee , Josiah P. Hanna , Qiaomin Xie , Robert Nowak

We develop a game theoretical model of $N$ heterogeneous interacting agents called the intelligent minority game. The ``intelligent'' agents play the basic minority game and depending on their performances, generate new strategies using the…

Statistical Mechanics · Physics 2009-11-07 Marko Sysi-Aho , Anirban Chakraborti , Kimmo Kaski

We study deception in adversarial graph traversal, where a mobile agent seeks to reach a goal with minimum cost while an adversary alters edge costs to increase the total traversal cost. Unlike prior works that assume fixed…

Systems and Control · Electrical Eng. & Systems 2026-05-25 Violetta Rostobaya , James Berneburg , Daigo Shishika

Predicting pedestrian behavior is a crucial task for intelligent driving systems. Accurate predictions require a deep understanding of various contextual elements that potentially impact the way pedestrians behave. To address this…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Amir Rasouli , Iuliia Kotseruba

In this work, we propose a novel memory-based multi-agent meta-learning architecture and learning procedure that allows for learning of a shared communication policy that enables the emergence of rapid adaptation to new and unseen…

Adversarial Imitation Learning alternates between learning a discriminator -- which tells apart expert's demonstrations from generated ones -- and a generator's policy to produce trajectories that can fool this discriminator. This…

Machine Learning · Computer Science 2021-04-19 Paul Barde , Julien Roy , Wonseok Jeon , Joelle Pineau , Christopher Pal , Derek Nowrouzezahrai

Determining what experience to generate to best facilitate learning (i.e. exploration) is one of the distinguishing features and open challenges in reinforcement learning. The advent of distributed agents that interact with parallel…

Machine Learning · Computer Science 2019-12-17 Tom Schaul , Diana Borsa , David Ding , David Szepesvari , Georg Ostrovski , Will Dabney , Simon Osindero

Recent advances in multimodal agents have improved computer-use interaction and tool-usage, yet most existing systems remain reactive, optimizing actions in isolation without reasoning about future states or long-term goals. This limits…

Artificial Intelligence · Computer Science 2026-03-18 Yongyuan Liang , Shijie Zhou , Yu Gu , Hao Tan , Gang Wu , Franck Dernoncourt , Jihyung Kil , Ryan A. Rossi , Ruiyi Zhang

Foundation models must handle multiple generative processes, yet mechanistic interpretability largely studies capabilities in isolation; it remains unclear how a single transformer organizes multiple, potentially conflicting "world models".…

Machine Learning · Computer Science 2026-02-27 Aviral Chawla , Galen Hall , Juniper Lovato

We study the optimal use of information in Markov games with incomplete information on one side and two states. We provide a finite-stage algorithm for calculating the limit value as the gap between stages goes to 0, and an optimal strategy…

Optimization and Control · Mathematics 2019-03-19 Galit Ashkenazi-Golan , Catherine Rainer , Eilon Solan

The offline datasets for imitation learning (IL) in multi-agent games typically contain player trajectories exhibiting diverse strategies, which necessitate measures to prevent learning algorithms from acquiring undesirable behaviors.…

Multiagent Systems · Computer Science 2025-02-17 Shiqi Lei , Kanghoon Lee , Linjing Li , Jinkyoo Park

Mutual relationships, such as cooperation and exploitation, are the basis of human and other biological societies. The foundations of these relationships are rooted in the decision making of individuals, and whether they choose to be…

Optimization and Control · Mathematics 2021-09-29 Yuma Fujimoto , Kunihiko Kaneko

Portfolio management is a fundamental problem in finance. It involves periodic reallocations of assets to maximize the expected returns within an appropriate level of risk exposure. Deep reinforcement learning (RL) has been considered a…

Computational Finance · Quantitative Finance 2022-10-05 Hui Niu , Siyuan Li , Jian Li

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

Artificial Intelligence · Computer Science 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

This work applies natural language modeling to generate plausible strategic moves in the ancient game of Go. We train the Generative Pretrained Transformer (GPT-2) to mimic the style of Go champions as archived in Smart Game Format (SGF),…

Computation and Language · Computer Science 2020-09-09 Matthew Ciolino , David Noever , Josh Kalin