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Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays. With the increasing growth of this genre, it becomes necessary to develop effective intelligent agents to play alongside or against human players. In…

Artificial Intelligence · Computer Science 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

We propose a new method for training an agent via an evolutionary strategy (ES), in which we iteratively improve a set of samples to imitate: Starting with a random set, in every iteration we replace a subset of the samples with samples…

Neural and Evolutionary Computing · Computer Science 2020-09-18 Roy Eliya , J. Michael Herrmann

Large Language Models (LLMs) have become integral components in various autonomous agent systems. In this study, we present an exploration-based trajectory optimization approach, referred to as ETO. This learning method is designed to…

Computation and Language · Computer Science 2024-07-11 Yifan Song , Da Yin , Xiang Yue , Jie Huang , Sujian Li , Bill Yuchen Lin

As LLM-based agents increasingly operate in multi-agent systems, understanding adversarial manipulation becomes critical for defensive design. We present a systematic study of intentional deception as an engineered capability, using…

Artificial Intelligence · Computer Science 2026-03-10 Jason Starace , Terence Soule

Transformers have made remarkable progress towards modeling long-range dependencies within the medical image analysis domain. However, current transformer-based models suffer from several disadvantages: (1) existing methods fail to capture…

Computer Vision and Pattern Recognition · Computer Science 2022-12-16 Chenyu You , Ruihan Zhao , Fenglin Liu , Siyuan Dong , Sandeep Chinchali , Ufuk Topcu , Lawrence Staib , James S. Duncan

Extensive-form games are a common model for multiagent interactions with imperfect information. In two-player zero-sum games, the typical solution concept is a Nash equilibrium over the unconstrained strategy set for each player. In many…

Computer Science and Game Theory · Computer Science 2019-02-07 Trevor Davis , Kevin Waugh , Michael Bowling

The rapid development of large language and multimodal models has sparked significant interest in using proprietary models, such as GPT-4o, to develop autonomous agents capable of handling real-world scenarios like web navigation. Although…

Computation and Language · Computer Science 2024-10-28 Hongliang He , Wenlin Yao , Kaixin Ma , Wenhao Yu , Hongming Zhang , Tianqing Fang , Zhenzhong Lan , Dong Yu

Financial markets investors are involved in many games -- they must interact with other agents to achieve their goals. Among them are those directly connected with their activity on markets but one cannot neglect other aspects that…

Trading and Market Microstructure · Quantitative Finance 2008-12-02 Edward W. Piotrowski , Jan Sladkowski , Anna Szczypinska

Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large. This challenge is particularly evident in trick-taking card games.…

Artificial Intelligence · Computer Science 2024-04-23 Douglas Rebstock , Christopher Solinas , Nathan R. Sturtevant , Michael Buro

Reinforcement learning has shown much success in games such as chess, backgammon and Go. However, in most of these games, agents have full knowledge of the environment at all times. In this paper, we describe a deep learning model in which…

Machine Learning · Computer Science 2022-04-05 Laura Greige , Peter Chin

Turn-taking behaviour is simulated in a coupled agents system. Each agent is modelled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outputs and to hold the internal dynamics. Agents are developed…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 Hiroyuki Iizuka , Takashi Ikegami

Several recent Transformer architectures expose later layers to representations computed in the earliest layers, motivated by the observation that low-level features can become harder to recover as the residual stream is repeatedly…

Machine Learning · Computer Science 2026-05-07 Skye Gunasekaran , Téa Wright , Rui-Jie Zhu , Jason Eshraghian

We investigate reinforcement learning in the Game Of Hidden Rules (GOHR) environment, a complex puzzle in which an agent must infer and execute hidden rules to clear a 6$\times$6 board by placing game pieces into buckets. We explore two…

Machine Learning · Computer Science 2025-10-24 Christo Mathew , Wentian Wang , Jacob Feldman , Lazaros K. Gallos , Paul B. Kantor , Vladimir Menkov , Hao Wang

We consider a version of the ultimatum game which simultaneously combines reactive and Darwinian aspects with offers in [0,1]. By reactive aspects, we consider the effects that lead the player to change their offer given the previous…

Physics and Society · Physics 2019-10-02 Roberto da Silva , Pablo Valverde , Luis C. Lamb

Negotiation requires dynamically balancing self-interest and cooperation within the flow of conversation to maximize one's own utility. Yet, existing agents struggle due to bounded rationality in human data, low adaptability to counterpart…

Computation and Language · Computer Science 2025-09-23 Deuksin Kwon , Jiwon Hae , Emma Clift , Daniel Shamsoddini , Jonathan Gratch , Gale M. Lucas

In an adversarial environment, a hostile player performing a task may behave like a non-hostile one in order not to reveal its identity to an opponent. To model such a scenario, we define identity concealment games: zero-sum stochastic…

Computer Science and Game Theory · Computer Science 2024-03-05 Mustafa O. Karabag , Melkior Ornik , Ufuk Topcu

LLM-based agents execute real-world workflows via tools and memory. These affordances enable ill-intended adversaries to also use these agents to carry out complex misuse scenarios. Existing agent misuse benchmarks largely test…

Computation and Language · Computer Science 2026-05-19 Nivya Talokar , Ayush K Tarun , Murari Mandal , Maksym Andriushchenko , Antoine Bosselut

We consider an agent who is involved in a Markov decision process and receives a vector of outcomes every round. Her objective is to maximize a global concave reward function on the average vectorial outcome. The problem models applications…

Machine Learning · Computer Science 2019-05-17 Wang Chi Cheung

In meta-reinforcement learning, an agent is trained in multiple different environments and attempts to learn a meta-policy that can efficiently adapt to a new environment. This paper presents RAMP, a Reinforcement learning Agent using Model…

Machine Learning · Computer Science 2022-10-28 Gabriel Hartmann , Amos Azaria

We show that reinforcement learning agents that learn by surprise (surprisal) get stuck at abrupt environmental transition boundaries because these transitions are difficult to learn. We propose a counter-intuitive solution that we call…

Machine Learning · Computer Science 2020-01-17 Haitao Xu , Brendan McCane , Lech Szymanski , Craig Atkinson
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