Related papers: HuM-Eval: A Coarse-to-Fine Framework for Human-Cen…
Large Language Models are increasingly capable of interpreting multimodal inputs to generate complex 3D shapes, yet robust methods to evaluate geometric and structural fidelity remain underdeveloped. This paper introduces a human in the…
With the rapid development of multimodal models, the demand for assessing video understanding capabilities has been steadily increasing. However, existing benchmarks for evaluating video understanding exhibit significant limitations in…
The growing capabilities of AI in generating video content have brought forward significant challenges in effectively evaluating these videos. Unlike static images or text, video content involves complex spatial and temporal dynamics which…
Existing works on human-centric video understanding typically focus on analyzing specific moment or entire videos. However, many applications require higher precision at the frame level. In this work, we propose a novel task, BestShot,…
This study delves into the realm of multi-modality (i.e., video and motion modalities) human behavior understanding by leveraging the powerful capabilities of Large Language Models (LLMs). Diverging from recent LLMs designed for video-only…
Video Anomaly Understanding (VAU) is a novel task focused on describing unusual occurrences in videos. Despite growing interest, the evaluation of VAU remains an open challenge. Existing benchmarks rely on n-gram-based metrics (e.g., BLEU,…
Video generation has advanced rapidly, with recent methods producing increasingly convincing animated results. However, existing benchmarks-largely designed for realistic videos-struggle to evaluate animation-style generation with its…
Current metrics for video captioning are mostly based on the text-level comparison between reference and candidate captions. However, they have some insuperable drawbacks, e.g., they cannot handle videos without references, and they may…
Video quality is a primary concern for video service providers. In recent years, the techniques of video quality assessment (VQA) based on deep convolutional neural networks (CNNs) have been developed rapidly. Although existing works…
Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…
The rapid advancement in generative artificial intelligence have enabled the creation of 3D human faces (HFs) for applications including media production, virtual reality, security, healthcare, and game development, etc. However, assessing…
Human-centric generative models are becoming increasingly popular, giving rise to various innovative tools and applications, such as talking face videos conditioned on text or audio prompts. The core of these capabilities lies in powerful…
Video quality assessment (VQA) is an important processing task, aiming at predicting the quality of videos in a manner highly consistent with human judgments of perceived quality. Traditional VQA models based on natural image and/or video…
This paper presents LiteEval, a simple yet effective coarse-to-fine framework for resource efficient video recognition, suitable for both online and offline scenarios. Exploiting decent yet computationally efficient features derived at a…
Extracting human motion from large-scale web videos offers a scalable solution to the data scarcity issue in character animation. However, some human parts in many video frames cannot be seen due to off-screen captures or occlusions. It…
The significant advancements in visual understanding and instruction following from Multimodal Large Language Models (MLLMs) have opened up more possibilities for broader applications in diverse and universal human-centric scenarios.…
Human pose estimation, with its broad applications in action recognition and motion capture, has experienced significant advancements. However, current Transformer-based methods for video pose estimation often face challenges in managing…
Despite recent progress in using Large Language Models (LLMs) for automatically generating 3D scenes, generated scenes often lack realistic spatial layouts and object attributes found in real-world environments. As this problem stems from…
4D human sensing and modeling are fundamental tasks in vision and graphics with numerous applications. With the advances of new sensors and algorithms, there is an increasing demand for more versatile datasets. In this work, we contribute…
The advent of Multimodal Large Language Models (MLLMs) has expanded AI capabilities to visual modalities, yet existing evaluation benchmarks remain limited to single-video understanding, overlooking the critical need for multi-video…