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Selective attention can momentarily alter visual appearance, but can such effects be learned? We tested whether training attention under sensory competition produces lasting changes in perceived contrast. Across seven days, participants…

Neurons and Cognition · Quantitative Biology 2026-01-14 Thitaporn Chaisilprungraung , Prapasiri Sawetsuttipan , John T. Serences , Sirawaj Itthipuripat

Distractions in mixed reality (MR) environments can significantly influence user experience, affecting key factors such as presence, reaction time, cognitive load, and Break in Presence (BIP). Presence measures immersion, reaction time…

Human-Computer Interaction · Computer Science 2025-02-10 Yasra Chandio , Victoria Interrante , Fatima M. Anwar

We investigated motor skill learning using a path tracking task, where human subjects had to track various curved paths as fast as possible, in the absence of any external perturbations. Subjects became better with practice, producing…

Neurons and Cognition · Quantitative Biology 2024-06-06 Luke Bashford , Dmitry Kobak , Carsten Mehring

The time people spend in front of computers has been increasing steadily due to the role computers play in modern society. Individuals who sit in front of computers for an extended period of time, specifically with improper postures may…

Computer Vision and Pattern Recognition · Computer Science 2015-04-30 Qi Guo , Zixuan Wang , Ming Li , Hamid Aghajan

Image motion blur results from a combination of object motions and camera shakes, and such blurring effect is generally directional and non-uniform. Previous research attempted to solve non-uniform blurs using self-recurrent multiscale,…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Fu-Jen Tsai , Yan-Tsung Peng , Yen-Yu Lin , Chung-Chi Tsai , Chia-Wen Lin

User performance is crucial in interactive systems, capturing how effectively users engage with task execution. Prospectively predicting performance enables the timely identification of users struggling with task demands. While ocular and…

Machine Learning · Computer Science 2026-03-20 Yufei Cao , Penny Sweetser , Ziyu Chen , Xuanying Zhu

In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is presented. Techniques to reduce the optical flow perceived at…

Human-Computer Interaction · Computer Science 2021-07-06 Ariel Caputo , Andrea Giachetti , Salwa Abkal , Chiara Marchesini , Massimo Zancanaro

Despite the fact that large language models (LLMs) show exceptional skill in instruction following tasks, this strength can turn into a vulnerability when the models are required to disregard certain instructions. Instruction-following…

Computation and Language · Computer Science 2025-08-12 Yerin Hwang , Yongil Kim , Jahyun Koo , Taegwan Kang , Hyunkyung Bae , Kyomin Jung

Virtual reality (VR) is known to cause a "time compression" effect, where the time spent in VR feels to pass faster than the effective elapsed time. Our goal with this research is to investigate if the physical realism of a VR experience…

Human-Computer Interaction · Computer Science 2023-05-05 Kadir Lofca , Jason Jerald , Dalton Costa , Regis Kopper

The emergence of mobile eye trackers embedded in next generation smartphones or VR displays will make it possible to trace not only what objects we look at but also the level of attention in a given situation. Exploring whether we can…

Human-Computer Interaction · Computer Science 2016-02-17 Per Bækgaard , Michael Kai Petersen , Jakob Eg Larsen

Event-based motion deblurring has shown promising results by exploiting low-latency events. However, current approaches are limited in their practical usage, as they assume the same spatial resolution of inputs and specific blurriness…

Computer Vision and Pattern Recognition · Computer Science 2023-08-14 Xiang Zhang , Lei Yu , Wen Yang , Jianzhuang Liu , Gui-Song Xia

While state-of-the-art large language models (LLMs) have shown impressive performance on many tasks, there has been extensive research on undesirable model behavior such as hallucinations and bias. In this work, we investigate how the…

Computation and Language · Computer Science 2025-11-07 Elinor Poole-Dayan , Deb Roy , Jad Kabbara

Most of current studies on human gaze and saliency modeling have used high-quality stimuli. In real world, however, captured images undergo various types of distortions during the whole acquisition, transmission, and displaying chain. Some…

Computer Vision and Pattern Recognition · Computer Science 2018-10-11 Zhaohui Che , Ali Borji , Guangtao Zhai , Xiongkuo Min

Recent studies of hearing aid benefits indicate that head movement behavior influences performance. To systematically assess these effects, movement behavior must be measured in realistic communication conditions. For this, the use of…

Medical Physics · Physics 2018-12-06 Maartje M. E. Hendrikse , Gerard Llorach , Giso Grimm , Volker Hohmann

Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by…

Computer Vision and Pattern Recognition · Computer Science 2015-12-02 Andrii Maksai , Xinchao Wang , Pascal Fua

Extended reality (XR) is evolving into a general-purpose computing platform, yet its adoption for productivity is hindered by visual fatigue and simulator sickness. While these symptoms are often attributed to latency or motion conflicts,…

Human-Computer Interaction · Computer Science 2026-01-07 Jialin Wang , Xinru Cheng , Boyong Hou , Hai-Ning Liang

Large Language Models (LLMs) have shown capabilities close to human performance in various analytical tasks, leading researchers to use them for time and labor-intensive analyses. However, their capability to handle highly specialized and…

Computation and Language · Computer Science 2024-10-08 Alexander S. Choi , Syeda Sabrina Akter , JP Singh , Antonios Anastasopoulos

Countless applications depend on accurate predictions with reliable confidence estimates from modern object detectors. It is well known, however, that neural networks including object detectors produce miscalibrated confidence estimates.…

Computer Vision and Pattern Recognition · Computer Science 2021-12-06 Johannes Gilg , Torben Teepe , Fabian Herzog , Gerhard Rigoll

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Difficulty adjustment in practice exercises has been shown to be beneficial for learning. However, previous research has mostly investigated close-ended tasks, which do not offer the students multiple ways to reach a valid solution.…

Human-Computer Interaction · Computer Science 2024-04-03 Anan Schütt , Tobias Huber , Jauwairia Nasir , Cristina Conati , Elisabeth André