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Assessing the performance of human movements during teleoperation and virtual reality is a challenging problem, particularly in 3D space due to complex spatial settings. Despite the presence of a multitude of metrics, a compelling…

Human-Computer Interaction · Computer Science 2021-06-15 Eleftherios Triantafyllidis , Wenbin Hu , Christopher McGreavy , Zhibin Li

Motion blur is a fundamental problem in computer vision as it impacts image quality and hinders inference. Traditional deblurring algorithms leverage the physics of the image formation model and use hand-crafted priors: they usually produce…

Computer Vision and Pattern Recognition · Computer Science 2018-01-17 Huaijin Chen , Jinwei Gu , Orazio Gallo , Ming-Yu Liu , Ashok Veeraraghavan , Jan Kautz

Mobile gaze tracking involves inferring a user's gaze point or direction on a mobile device's screen from facial images captured by the device's front camera. While this technology inspires an increasing number of gaze-interaction…

Human-Computer Interaction · Computer Science 2025-05-30 Yaxiong Lei , Yuheng Wang , Fergus Buchanan , Mingyue Zhao , Yusuke Sugano , Shijing He , Mohamed Khamis , Juan Ye

Background: The speed and precision with which objects are moved by hand or hand-tool interaction under image guidance depend on a specific type of visual and spatial sensorimotor learning. Novices have to learn to optimally control what…

Human-Computer Interaction · Computer Science 2018-04-02 AU Batmaz , M de Mathelin , Birgitta Dresp-Langley

The key factor in implementing machine learning algorithms in decision-making situations is not only the accuracy of the model but also its confidence level. The confidence level of a model in a classification problem is often given by the…

Machine Learning · Statistics 2024-05-02 Masanari Kimura , Hiroki Naganuma

Corrections offer a natural modality for people to provide feedback to a robot, by (i) intervening in the robot's behavior when they believe the robot is failing (or will fail) the task objectives and (ii) modifying the robot's behavior to…

Robotics · Computer Science 2026-02-24 Anjiabei Wang , Shuangge Wang , Tesca Fitzgerald

Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in exergames. In this research, we explore the role of uncertainty in exergames and introduce three uncertain elements (false-attacks, misses, and critical…

Human-Computer Interaction · Computer Science 2021-01-18 Wenge Xu , Hai-Ning Liang , Kangyou Yu , Nilufar Baghaei

In the picture-word interference paradigm, participants name pictures while ignoring a written or spoken distractor word. Naming times to the pictures are slowed down by the presence of the distractor word. Various properties of the…

Neurons and Cognition · Quantitative Biology 2023-03-17 Audrey Bürki , F. -Xavier Alario , Shravan Vasishth

Physiological signals can potentially be applied as objective measures to understand the behavior and engagement of users interacting with information access systems. However, the signals are highly sensitive, and many controls are required…

Information Retrieval · Computer Science 2023-04-27 Kaixin Ji , Damiano Spina , Danula Hettiachchi , Flora Dilys Salim , Falk Scholer

Visual highlighting can guide user attention in complex interfaces. However, its effectiveness under limited attentional capacities is underexplored. This paper examines the joint impact of visual highlighting (permanent and dynamic) and…

Human-Computer Interaction · Computer Science 2024-05-03 Anwesha Das , Zekun Wu , Iza Škrjanec , Anna Maria Feit

Cognitive load assessment is crucial for understanding human performance in various domains. This study investigates the impact of different task conditions and time constraints on cognitive load using multiple measures, including…

Human-Computer Interaction · Computer Science 2023-12-19 Arash Abbasi Larki , Akram Shojaei , Mehdi Delrobaei

Evidence supports that reducing cognitive load (CL) improves task performance for people of all abilities. This effect is specifically important for blind-and-low-vision (BLV) individuals because they cannot rely on many common methods of…

Human-Computer Interaction · Computer Science 2025-11-19 Nyah Speicher , Prashant Chandrasekar

Our aim is to develop a better understanding of how the Point of Release (PoR) of a ball affects the perception of animated throwing motions. We present the results of a perceptual study where participants viewed animations of a virtual…

Graphics · Computer Science 2022-08-12 Goksu Yamac , Carol O'Sullivan

We present results from a pilot experiment to measure if machine recommendations can debias human perceptual biases in visualization tasks. We specifically studied the ``pull-down'' effect, i.e., people underestimate the average position of…

Human-Computer Interaction · Computer Science 2023-11-03 Ross Geuy , Nate Rising , Tiancheng Shi , Meng Ling , Jian Chen

Expert persona prompting -- assigning roles such as expert in math to language models -- is widely used for task improvement. However, prior work shows mixed results on its effectiveness, and does not consider when and why personas should…

Computation and Language · Computer Science 2025-12-16 Pedro Henrique Luz de Araujo , Paul Röttger , Dirk Hovy , Benjamin Roth

Users of Virtual Reality (VR) systems often experience vection, the perception of self-motion in the absence of any physical movement. While vection helps to improve presence in VR, it often leads to a form of motion sickness called…

Human-Computer Interaction · Computer Science 2017-10-10 Pulkit Budhiraja , Mark Roman Miller , Abhishek K Modi , David Forsyth

Tracking mouse cursor movements can be used to predict user attention on heterogeneous page layouts like SERPs. So far, previous work has relied heavily on handcrafted features, which is a time-consuming approach that often requires domain…

Human-Computer Interaction · Computer Science 2020-06-03 Ioannis Arapakis , Luis A. Leiva

We present an experiment exploring how the controller's virtual representation impacts target acquisition performance across MR and VR contexts. Participants performed selection tasks comparing four visual configurations: a virtual…

Human-Computer Interaction · Computer Science 2025-11-17 Eric DeMarbre , Jay Henderson , J. Felipe Gonzalez , Rob Teather

Working memory, or the ability to hold and manipulate information in the mind, is a critical component of human intelligence and executive functioning. It is correlated with performance on various cognitive tasks, including measures of…

Computation and Language · Computer Science 2025-12-01 Karin de Langis , Jong Inn Park , Bin Hu , Khanh Chi Le , Andreas Schramm , Michael C. Mensink , Andrew Elfenbein , Dongyeop Kang

Aging and chronic conditions affect older adults' daily lives, making the early detection of developing health issues crucial. Weakness, which is common across many conditions, can subtly alter physical movements and daily activities.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Chen Long-fei , Muhammad Ahmed Raza , Craig Innes , Subramanian Ramamoorthy , Robert B. Fisher
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