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Performance models of interaction, such as Fitts Law, are important tools for predicting and explaining human motor performance and for designing high-performance user interfaces. Extensive prior work has proposed such models for the 3D…

Human-Computer Interaction · Computer Science 2025-05-07 Logan Lane , Feiyu Lu , Shakiba Davari , Rob Teather , Doug A. Bowman

A simulation method based on the liquid crystal response and the human visual system is suitable to characterize motion blur for LCDs but not other display types. We propose a more straightforward and widely applicable method to quantify…

Computer Vision and Pattern Recognition · Computer Science 2016-02-25 Fuhao Chen , Jun Chen , Feng Huang

Many computer vision and image processing applications rely on local features. It is well-known that motion blur decreases the performance of traditional feature detectors and descriptors. We propose an inertial-based deblurring method for…

Computer Vision and Pattern Recognition · Computer Science 2018-05-23 Janne Mustaniemi , Juho Kannala , Simo Särkkä , Jiri Matas , Janne Heikkilä

Expanding Fitts' Law into a 3D context, we analyze PointARs, a mixed reality system that teaches pointer skills through an object manipulation task. Nine distinct configurations, varying in object sizes and distances, were explored to…

Human-Computer Interaction · Computer Science 2024-12-03 Faith Griffin , Kevin Abelgas , Kriz Royce Tahimic , Andrei Kevin Chua , Jordan Aiko Deja , Tyrone Justin Sta. Maria

Purpose: To investigate psychophysically the ability of low vision individuals with central visual field loss (CFL) to perform a visually-guided pointing task in a virtual reality environment. Methods: Patients with CFL (n=25, ages = 67-90…

Working becomes harder as we grow tired or bored. I model individuals who underestimate these changes in marginal disutility -- as implied by "projection bias" -- when deciding whether or not to continue working. This bias causes people's…

Theoretical Economics · Economics 2021-04-12 Marc Kaufmann

Motion blur reduces the clarity of fast-moving objects, posing challenges for detection systems, especially in racket sports, where balls often appear as streaks rather than distinct points. Existing labeling conventions mark the ball at…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Thomas Gossard , Filip Radovic , Andreas Ziegler , Andreas Zell

Wearables activity trackers are becoming widely adopted to understand individual behavior. Understanding behavior may help in self-regulation such as self-monitoring, goal-setting, self-corrective, etc.; Nevertheless, challenges exist in…

Human-Computer Interaction · Computer Science 2022-09-02 Ruochun Wang , Amani Abusafia , Abdallah Lakhdari , Athman Bouguettaya

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

Human-Computer Interaction · Computer Science 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

Visual cues are essential in computer-mediated communication. It is especially important when communication happens in a collaboration scenario that requires focusing several users' attention on aspecific object among other similar ones.…

Human-Computer Interaction · Computer Science 2021-10-11 Lei Chen , Yilin Liu , Yue Li , Lingyun Yu , BoYu Gao , Maurizio Caon , Yong Yue , Hai-Ning Liang

Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a…

Human-Computer Interaction · Computer Science 2020-09-07 Sofia Seinfeld , Tiare Feuchtner , Johannes Pinzek , Jörg Müller

Assistive technologies have been developed to enhance blind users' typing performance, focusing on speed, accuracy, and effort reduction. One such technology is word prediction software, designed to minimize keystrokes required for text…

Human-Computer Interaction · Computer Science 2024-12-02 Mrim M. Alnfiai , Muhammad Ashad Kabir

User expectations impact the evaluation of new interactive systems. Increased expectations may enhance the perceived effectiveness of interfaces in user studies, similar to a placebo effect observed in medical studies. To showcase the…

Human-Computer Interaction · Computer Science 2024-03-21 Esther Bosch , Robin Welsch , Tamim Ayach , Christopher Katins , Thomas Kosch

Prolonged sitting is a health risk leading to metabolic and cardiovascular diseases. To combat this, various "nudging" strategies encourage stand-ups. Behavior change triggers use explicit prompts such as smartphone push notifications or…

Human-Computer Interaction · Computer Science 2025-07-14 Sohshi Yoshida , Ko Watanabe , Andreas Dengel , Shoya Ishimaru , Shingo Ata , Manato Fujimoto

Bounding boxes are often used to communicate automatic object detection results to humans, aiding humans in a multitude of tasks. We investigate the relationship between bounding box localization errors and human task performance. We use…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Sven de Witte , Ombretta Strafforello , Jan van Gemert

State-of-the-art algorithms for many semantic visual tasks are based on the use of convolutional neural networks. These networks are commonly trained, and evaluated, on large annotated datasets of artifact-free high-quality images. In this…

Computer Vision and Pattern Recognition · Computer Science 2017-05-31 Igor Vasiljevic , Ayan Chakrabarti , Gregory Shakhnarovich

We propose a method for jointly estimating the 3D motion, 3D shape, and appearance of highly motion-blurred objects from a video. To this end, we model the blurred appearance of a fast moving object in a generative fashion by parametrizing…

Computer Vision and Pattern Recognition · Computer Science 2022-04-08 Denys Rozumnyi , Martin R. Oswald , Vittorio Ferrari , Marc Pollefeys

Measuring presence is critical to improving user involvement and performance in Mixed Reality (MR). \emph{Presence}, a crucial aspect of MR, is traditionally gauged using subjective questionnaires, leading to a lack of time-varying…

Human-Computer Interaction · Computer Science 2023-10-02 Yasra Chandio , Noman Bashir , Victoria Interrante , Fatima M. Anwar

Motion blur in videos captured by autonomous vehicles and robots can degrade their perception capability. In this work, we present a novel approach to video deblurring by fitting a deep network to the test video. Our key observation is that…

Computer Vision and Pattern Recognition · Computer Science 2021-03-09 Xuanchi Ren , Zian Qian , Qifeng Chen

Human visual attention is susceptible to social influences. In education, peer effects impact student learning, but their precise role in modulating attention remains unclear. Our experiment (N=311) demonstrates that displaying peer visual…

Human-Computer Interaction · Computer Science 2023-12-06 Songlin Xu , Dongyin Hu , Ru Wang , Xinyu Zhang