English

BlurBall: Joint Ball and Motion Blur Estimation for Table Tennis Ball Tracking

Computer Vision and Pattern Recognition 2026-03-31 v3

Abstract

Motion blur reduces the clarity of fast-moving objects, posing challenges for detection systems, especially in racket sports, where balls often appear as streaks rather than distinct points. Existing labeling conventions mark the ball at the leading edge of the blur, introducing asymmetry and ignoring valuable motion cues correlated with velocity. This paper introduces a new labeling strategy that places the ball at the center of the blur streak and explicitly annotates blur attributes. Using this convention, we release a new table tennis ball detection dataset. We demonstrate that this labeling approach consistently enhances detection performance across various models. Furthermore, we introduce BlurBall, a model that jointly estimates ball position and motion blur attributes. By incorporating attention mechanisms such as Squeeze-and-Excitation over multi-frame inputs, we achieve state-of-the-art results in ball detection. Leveraging blur not only improves detection accuracy but also enables more reliable trajectory prediction, benefiting real-time sports analytics.

Keywords

Cite

@article{arxiv.2509.18387,
  title  = {BlurBall: Joint Ball and Motion Blur Estimation for Table Tennis Ball Tracking},
  author = {Thomas Gossard and Filip Radovic and Andreas Ziegler and Andreas Zell},
  journal= {arXiv preprint arXiv:2509.18387},
  year   = {2026}
}

Comments

Accepted to CVPRW 2026 (CVsports)