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Producing long, coherent video sequences with stable 3D structure remains a major challenge, particularly in streaming scenarios. Motivated by this, we introduce Endless World, a real-time framework for infinite, 3D-consistent video…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Ke Zhang , Yiqun Mei , Jiacong Xu , Vishal M. Patel

Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Zheng-Hui Huang , Zhixiang Wang , Jiaming Tan , Ruihan Yu , Yidan Zhang , Bo Zheng , Yu-Lun Liu , Yung-Yu Chuang , Kaipeng Zhang

Code generation with large language models often relies on multi-stage human-in-the-loop refinement, which is effective but very costly - particularly in domains such as frontend web development where the solution quality depends on…

Artificial Intelligence · Computer Science 2026-04-08 Hannah Sansford , Derek H. C. Law , Wei Liu , Abhishek Tripathi , Niresh Agarwal , Gerrit J. J. van den Burg

The rapid advancement of video generation has rendered existing evaluation systems inadequate for assessing state-of-the-art models, primarily due to simple prompts that cannot showcase the model's capabilities, fixed evaluation operators…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Yuhang Yang , Ke Fan , Shangkun Sun , Hongxiang Li , Ailing Zeng , FeiLin Han , Wei Zhai , Wei Liu , Yang Cao , Zheng-Jun Zha

Existing multimodal generative models fall short as qualified design copilots, as they often struggle to generate imaginative outputs once instructions are less detailed or lack the ability to maintain consistency with the provided…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Zhipeng Huang , Shaobin Zhuang , Canmiao Fu , Binxin Yang , Ying Zhang , Chong Sun , Zhizheng Zhang , Yali Wang , Chen Li , Zheng-Jun Zha

Generative AI assistants have been widely used in front-end programming. However, besides code writing, developers often encounter the need to generate animation effects. As novices in creative design without the assistance of professional…

Human-Computer Interaction · Computer Science 2025-06-30 Tianrun Qiu , Yuxin Ma

Automated plot generation for games enhances the player's experience by providing rich and immersive narrative experience that adapts to the player's actions. Traditional approaches adopt a symbolic narrative planning method which limits…

Human-Computer Interaction · Computer Science 2024-11-05 Yi Wang , Qian Zhou , David Ledo

Recent progress in video generative models has enabled the creation of high-quality videos from multimodal prompts that combine text and images. While these systems offer enhanced controllability, they also introduce new safety risks, as…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Ruize Ma , Minghong Cai , Yilei Jiang , Jiaming Han , Yi Feng , Yingshui Tan , Xiaoyong Zhu , Bo Zhang , Bo Zheng , Xiangyu Yue

The vision and language generative models have been overgrown in recent years. For video generation, various open-sourced models and public-available services have been developed to generate high-quality videos. However, these methods often…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Yaofang Liu , Xiaodong Cun , Xuebo Liu , Xintao Wang , Yong Zhang , Haoxin Chen , Yang Liu , Tieyong Zeng , Raymond Chan , Ying Shan

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

Artificial Intelligence · Computer Science 2020-03-18 Sebastian Risi , Julian Togelius

To solve a text-based game, an agent needs to formulate valid text commands for a given context and find the ones that lead to success. Recent attempts at solving text-based games with deep reinforcement learning have focused on the latter,…

Machine Learning · Computer Science 2018-12-04 Ruo Yu Tao , Marc-Alexandre Côté , Xingdi Yuan , Layla El Asri

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

Artificial Intelligence · Computer Science 2021-02-22 Matthew Guzdial , Mark Riedl

Emergency training and planning provide structured curricula, rule-based action items, and interdisciplinary collaborative entities to imitate and teach real-life tasks. This rule-based structure enables the curricula to be transferred into…

Modern generative models have demonstrated the ability to solve challenging mathematical problems. In many real-world settings, however, mathematical solutions must be expressed visually through diagrams, plots, geometric constructions, and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Ruiyao Liu , Hui Shen , Ping Zhang , Yunta Hsieh , Yifan Zhang , Jing Xu , Sicheng Chen , Junchen Li , Jiawei Lu , Jianing Ma , Jiaqi Mo , Qi Han , Zhen Zhang , Zhongwei Wan , Jing Xiong , Xin Wang , Ziyuan Liu , Hangrui Cao , Ngai Wong

Large Language Models (LLMs) are being applied to increasingly difficult problems and use cases. To navigate their vast solution spaces effectively, LLMs need to be creative. Yet the subjective nature of creativity and the limits of human…

Existing reinforcement learning strategies based on outcome supervision have proven effective in enhancing the performance of large language models(LLMs) for code generation. While reinforcement learning based on process supervision has…

Software Engineering · Computer Science 2025-02-05 Yufan Ye , Ting Zhang , Wenbin Jiang , Hua Huang

Storyboarding is an established method for designing user experiences. Generative AI can support this process by helping designers quickly create visual narratives. However, existing tools only focus on accurate text-to-image generation.…

Human-Computer Interaction · Computer Science 2024-07-11 Zhaohui Liang , Xiaoyu Zhang , Kevin Ma , Zhao Liu , Xipei Ren , Kosa Goucher-Lambert , Can Liu

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

Large language models are revolutionizing several areas, including artificial creativity. However, the process of generation in machines profoundly diverges from that observed in humans. In particular, machine generation is characterized by…

Artificial Intelligence · Computer Science 2024-10-08 Giorgio Franceschelli , Mirco Musolesi

Evaluating creative text generation remains a challenge because existing reference-based metrics fail to capture the subjective nature of creativity. We propose a structured evaluation framework for AI story generation comprising four…

Computation and Language · Computer Science 2026-01-08 Pharath Sathya , Yin Jou Huang , Fei Cheng