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The narrative quality of a video fundamentally determines its perceptual value. Although existing video generation methods can produce visually appealing content, they predominantly rely on sparse conditioning signals such as text prompts…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Zhida Zhang , Jie Ma , Zhan Peng , Haoxue Wu , Yang Han , Jun Liang , Jie Cao , Jing Li

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better…

Artificial Intelligence · Computer Science 2021-08-12 Michael Cerny Green , Ahmed Khalifa , Philip Bontrager , Rodrigo Canaan , Julian Togelius

When automatically generating programming exercise tasks one often also needs to automatically generate programs. At the very least when providing sample solutions is part of automated feedback. But programs can also be used as part of the…

Software Engineering · Computer Science 2025-08-06 Oliver Westphal

The Generative AI Ethics Playbook provides guidance for identifying and mitigating risks of machine learning systems across various domains, including natural language processing, computer vision, and generative AI. This playbook aims to…

Computers and Society · Computer Science 2025-01-22 Jessie J. Smith , Wesley Hanwen Deng , William H. Smith , Maarten Sap , Nicole DeCario , Jesse Dodge

ANGELINA is an automated game design system which has previously been built as a single software block which designs games from start to finish. In this paper we outline a roadmap for the development of a new version of ANGELINA, designed…

Artificial Intelligence · Computer Science 2017-08-01 Michael Cook

Game UI design requires consistent visual assets across rarity tiers yet remains a predominantly manual process. We present GameUIAgent, an LLM-powered agentic framework that translates natural language descriptions into editable Figma…

Artificial Intelligence · Computer Science 2026-03-17 Wei Zeng , Fengwei An , Zhen Liu , Jian Zhao

Scalable Vector Graphics (SVG) are central to digital design due to their inherent scalability and editability. Despite significant advancements in content generation enabled by Visual Language Models (VLMs), existing text-to-SVG generation…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Feiyu Wang , Jiayuan Yang , Zhiyuan Zhao , Da Zhang , Bingyu Li , Peng Liu , Junyu Gao

This study proposes a system designed to enumerate the process of collaborative composition among humans, using automatic music composition technology. By integrating multiple Recurrent Neural Network (RNN) models, the system provides an…

Sound · Computer Science 2024-03-07 So Hirawata , Noriko Otani

One of the main difficulties remains the collaboration between the various experts involved in designing the Learning Games (LG). Our literature review focuses on the pitfalls and principles that have been identified by various authors in…

Human-Computer Interaction · Computer Science 2024-01-12 Nadine Mandran , Estelle Prior , Eric Sanchez , Mathieu Vermeulen

GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

Large Language Models (LLMs) have the potential to automate reward engineering by leveraging their broad domain knowledge across various tasks. However, they often need many iterations of trial-and-error to generate effective reward…

Machine Learning · Computer Science 2024-10-28 Vishnu Sarukkai , Brennan Shacklett , Zander Majercik , Kush Bhatia , Christopher Ré , Kayvon Fatahalian

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game rules and autonomously generate game-play processes. The IDGE allows users to create…

Artificial Intelligence · Computer Science 2024-08-26 Hongqiu Wu , Yan Wang , Xingyuan Liu , Hai Zhao , Min Zhang

Developers expend a significant amount of time in editing code for a variety of reasons such as bug fixing or adding new features. Designing effective methods to predict code edits has been an active yet challenging area of research due to…

Context: The video game industry is a billion dollar industry that faces problems in the way games are developed. One method to address these problems is using developer aid tools, such as Recommendation Systems. These tools assist…

Software Engineering · Computer Science 2020-09-08 Cristiano Politowski , Lisandra M. Fontoura , Fabio Petrillo , Yann-Gaël Guéhéneuc

Narrative archetypes (e.g., Hero's Journey, Three-act structure) provide universal story structures that resonate across cultures and media and are important for video game storytelling, yet existing LLM-based methods lack explicit use of…

Human-Computer Interaction · Computer Science 2026-05-05 Yunge Wen , Chenliang Huang , Hangyu Zhou , Zhuo Zeng , Chun Ming Louis Po , Julian Togelius , Timothy Merino , Sam Earle

Recent advances in text-to-video generation have produced increasingly realistic and diverse content, yet evaluating such videos remains a fundamental challenge due to their multi-faceted nature encompassing visual quality, semantic…

In this work, we investigate the capacity of language models to generate explicit, interpretable, and interactive world models of scientific and common-sense reasoning tasks. We operationalize this as a task of generating text games,…

Computation and Language · Computer Science 2023-10-25 Ruoyao Wang , Graham Todd , Eric Yuan , Ziang Xiao , Marc-Alexandre Côté , Peter Jansen

The topic of Co-creation, i.e., AI agents interacting with humans to generate outputs (e.g., art), has gained significant attention recently. However, most studies focus on adult-human interactions in a digital setting. This paper explores…

Artificial Intelligence · Computer Science 2026-05-29 Arturo Valdivia , Paolo Burelli

Agents powered by large language models have shown remarkable abilities in solving complex tasks. However, most agent systems remain reactive, limiting their effectiveness in scenarios requiring foresight and autonomous decision-making. In…

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