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Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision…
Multimodal Large Language Models (MLLMs) are set to transform how machines process and generate human-like responses by integrating diverse modalities such as text, images, and code. Yet, effectively harnessing their capabilities hinges on…
Large language models (LLMs) offer promise for dynamic game content generation, but they face critical barriers, including narrative incoherence and high operational costs. Due to their large size, they are often accessed in the cloud,…
The saturation of high-quality pre-training data has shifted research focus toward evolutionary systems capable of continuously generating novel artifacts, leading to the success of AlphaEvolve. However, the progress of such systems is…
Large Language Models (LLMs) have proved effective and efficient in generating code, leading to their utilization within the hardware design process. Prior works evaluating LLMs' abilities for register transfer level code generation solely…
Generative deep learning systems offer powerful tools for artefact generation, given their ability to model distributions of data and generate high-fidelity results. In the context of computational creativity, however, a major shortcoming…
Creating offensive advantages during open play is fundamental to football success. However, due to the highly dynamic and long-sequence nature of open play, the potential tactic space grows exponentially as the sequence progresses, making…
Traditional visualisation designers often start with sketches before implementation. With generative AI, these sketches can be turned into AI-generated visualisations using specific prompts. However, guiding AI to create compelling visuals…
We present a literature survey on non-interactive computational story generation. The article starts with the presentation of requirements for creative systems, three types of models of creativity (computational, socio-cultural, and…
Maintaining consistent characters, props, and environments across multiple shots is a central challenge in narrative video generation. Existing models can produce high-quality short clips but often fail to preserve entity identity and…
The generation of a long story consisting of several thousand words is a sub-task in the field of long text generation~(LTG). Previous research has addressed this challenge through outline-based generation, which employs a multi-stage…
Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annotated data. Many existing methods for procedural level…
Real-time video commentary generation provides textual descriptions of ongoing events in videos. It supports accessibility and engagement in domains such as sports, esports, and livestreaming. Commentary generation involves two essential…
Recent advances in large pre-trained language models have demonstrated strong results in generating natural languages and significantly improved performances for many natural language generation (NLG) applications such as machine…
Compile-pass rate is the dominant evaluation signal for LLM code generation, yet for multi-component domain-specific artifacts it can be actively misleading. We demonstrate this on executable game scene synthesis with a four-axis evaluation…
Software development is a collaborative endeavor that requires individuals from different departments to work together in order to collectively develop a high-quality software system. In this context, people have begun to explore a method…
As a typical open-ended generation task, creative writing lacks verifiable reference answers, which has long constrained reward modeling and automatic evaluation due to high human annotation costs, evaluative bias, and coarse feedback…
Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based generation. There exists a rich opportunity for evolutionary…
Existing LLM-based EDA agents are often isolated task-specific systems. This leads to repeated engineering effort and limited reuse of successful design and debugging strategies. We present LEGO, a unified skill-based platform for front-end…
Generative AI, with its tendency to "hallucinate" incorrect results, may pose a risk to knowledge work by introducing errors. On the other hand, it may also provide unprecedented opportunities for users, particularly non-experts, to learn…