Related papers: SceneOrchestra: Efficient Agentic 3D Scene Synthes…
Indoor scene synthesis has become increasingly important with the rise of Embodied AI, which requires 3D environments that are not only visually realistic but also physically plausible and functionally diverse. While recent approaches have…
Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene…
Compound AI systems promise capabilities beyond those of individual models, yet their success depends critically on effective orchestration. Existing routing approaches face two limitations: (1) input-level routers make coarse query-level…
Synthetic 3D scenes are essential for developing Physical AI and generative models. Existing procedural generation methods often have low output throughput, creating a significant bottleneck in scaling up dataset creation. In this work, we…
Tool invocation is a core capability of agentic systems, yet failures often arise not from individual tool calls but from how multiple tools are organized and executed together. Existing approaches tightly couple tool execution with…
Accurate trajectory prediction is fundamentally challenging due to high scene heterogeneity - the severe variance in motion velocity, spatial density, and interaction patterns across different real-world environments. However, most existing…
Current one-pass 3D scene synthesis methods often suffer from spatial hallucinations, such as collisions, due to a lack of deliberative reasoning. To bridge this gap, we introduce SceneReVis, a vision-grounded self-reflection framework that…
Generating symphonic music requires simultaneously managing high-level structural form and dense, multi-track orchestration. Existing symbolic models often struggle with a "complexity-control imbalance", in which scaling bottlenecks limit…
Large language models are powerful generalists, yet solving deep and complex problems such as those of the Humanity's Last Exam (HLE) remains both conceptually challenging and computationally expensive. We show that small orchestrators…
We introduce SceneTransporter, an end-to-end framework for structured 3D scene generation from a single image. While existing methods generate part-level 3D objects, they often fail to organize these parts into distinct instances in…
Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces. Current scene synthesis methods produce sparsely…
Agentic applications are LLMs that iteratively invoke external tools to accomplish complex tasks. Such tool-based agents are rapidly becoming the dominant paradigm for deploying language models in production. Unlike traditional single-turn…
For agentic systems to use external tools to solve complex, long-horizon tasks, we need a large set of diverse and controllable tool-use environments. We introduce SynthTools, a fully LLM-based pipeline spanning the entire lifecycle:…
Synthesizing unstructured research materials into manuscripts is an essential yet under-explored challenge in AI-driven scientific discovery. Existing autonomous writers are rigidly coupled to specific experimental pipelines, and produce…
Language agents have shown strong promise for task automation. Realizing this promise for increasingly complex, long-horizon tasks has driven the rise of a sub-agent-as-tools paradigm for multi-turn task solving. However, existing designs…
We present SceneFactor, a diffusion-based approach for large-scale 3D scene generation that enables controllable generation and effortless editing. SceneFactor enables text-guided 3D scene synthesis through our factored diffusion…
We introduce SceneDiffuser, a conditional generative model for 3D scene understanding. SceneDiffuser provides a unified model for solving scene-conditioned generation, optimization, and planning. In contrast to prior works, SceneDiffuser is…
Multi-step tool orchestration remains challenging for LLMs, as state-of-the-art models frequently fail on full sequence execution due to parameter errors. Training for these workflows faces two obstacles: the lack of environments supporting…
Despite recent advances in text-conditioned 3D indoor scene generation, there remain gaps in the evaluation of these methods. Existing metrics often measure realism by comparing generated scenes to a set of ground-truth scenes, but they…
The rapid proliferation of LLM agent frameworks has forced developers to choose between vendor lock-in through provider-specific SDKs and complex multi-package ecosystems that obscure control flow and hinder reproducibility. Integrating…