English

SymphonyGen: 3D Hierarchical Orchestral Generation with Controllable Harmony Skeleton

Sound 2026-04-29 v1 Artificial Intelligence

Abstract

Generating symphonic music requires simultaneously managing high-level structural form and dense, multi-track orchestration. Existing symbolic models often struggle with a "complexity-control imbalance", in which scaling bottlenecks limit long-term granular steerability. We present SymphonyGen, a 3D hierarchical framework for contemporary cinematic orchestration. SymphonyGen employs a cascading decoder architecture that decomposes the Bar, Track, and Event axes, improving computational efficiency and scalability over conventional 1D or 2D models. We introduce "short-score" conditioning via a beat-quantized multi-voice harmony skeleton, enabling outline control while preserving textural diversity. The model is further refined using Group Relative Policy Optimization (GRPO) with a cross-modal audio-perceptual reward, aligning symbolic output with modern acoustic expectations. Additionally, we implement a dissonance-averse sampling algorithm to suppress unintended tonal clashes during inference. Objective evaluations show that both reinforcement learning and dissonance-averse sampling effectively enhance harmonic cleanliness while maintaining melodic expression. Subjective evaluations demonstrate that SymphonyGen outperforms baselines in musicality and preference for orchestral music generation. Demo page: https://symphonygen.github.io/

Keywords

Cite

@article{arxiv.2604.25498,
  title  = {SymphonyGen: 3D Hierarchical Orchestral Generation with Controllable Harmony Skeleton},
  author = {Xuzheng He and Nan Nan and Zhilin Wang and Ziyue Kang and Zhuoru Mo and Ao Li and Yu Pan and Xiaobing Li and Feng Yu and Xiaohong Guan},
  journal= {arXiv preprint arXiv:2604.25498},
  year   = {2026}
}

Comments

8 pages, 4 figures

R2 v1 2026-07-01T12:39:00.470Z