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3D open-vocabulary scene graph methods are a promising map representation for embodied agents, however many current approaches are computationally expensive. In this paper, we reexamine the critical design choices established in previous…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Christina Kassab , Matías Mattamala , Sacha Morin , Martin Büchner , Abhinav Valada , Liam Paull , Maurice Fallon

Synthesizing 3D human motion plays an important role in many graphics applications as well as understanding human activity. While many efforts have been made on generating realistic and natural human motion, most approaches neglect the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-15 Jiashun Wang , Huazhe Xu , Jingwei Xu , Sifei Liu , Xiaolong Wang

Recent advancements in character video synthesis still depend on extensive fine-tuning or complex 3D modeling processes, which can restrict accessibility and hinder real-time applicability. To address these challenges, we propose a simple…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Di Qiu , Zheng Chen , Rui Wang , Mingyuan Fan , Changqian Yu , Junshi Huang , Xiang Wen

Sketching is inherently a sequential process, in which strokes are drawn in a meaningful order to explore and refine ideas. However, most generative models treat sketches as static images, overlooking the temporal structure that underlies…

Computer Vision and Pattern Recognition · Computer Science 2026-02-18 Hui Ren , Yuval Alaluf , Omer Bar Tal , Alexander Schwing , Antonio Torralba , Yael Vinker

One object class may show large variations due to diverse illuminations, backgrounds and camera viewpoints. Traditional object detection methods often perform worse under unconstrained video environments. To address this problem, many…

Computer Vision and Pattern Recognition · Computer Science 2018-03-14 Dapeng Luo , Zhipeng Zeng , Nong Sang , Xiang Wu , Longsheng Wei , Quanzheng Mou , Jun Cheng , Chen Luo

We propose UniSeg3D, a unified 3D scene understanding framework that achieves panoptic, semantic, instance, interactive, referring, and open-vocabulary segmentation tasks within a single model. Most previous 3D segmentation approaches are…

Computer Vision and Pattern Recognition · Computer Science 2024-11-28 Wei Xu , Chunsheng Shi , Sifan Tu , Xin Zhou , Dingkang Liang , Xiang Bai

Software development is a complex, multi-phase process traditionally requiring collaboration among individuals with diverse expertise. We propose AgentMesh, a Python-based framework that uses multiple cooperating LLM-powered agents to…

Software Engineering · Computer Science 2025-07-29 Sourena Khanzadeh

Current compositional image-to-3D scene generation approaches construct 3D scenes by time-consuming iterative layout optimization or inflexible joint object-layout generation. Moreover, most methods rely on limited field-of-view perspective…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Zidian Qiu , Ancong Wu

Simulation is increasingly being used for generating large labelled datasets in many machine learning problems. Recent methods have focused on adjusting simulator parameters with the goal of maximising accuracy on a validation task, usually…

Computer Vision and Pattern Recognition · Computer Science 2020-08-20 Harkirat Singh Behl , Atılım Güneş Baydin , Ran Gal , Philip H. S. Torr , Vibhav Vineet

Extracting actionable insights from complex value stream map simulations can be challenging, time-consuming, and error-prone. Recent advances in large language models offer new avenues to support users with this task. While existing…

Computation and Language · Computer Science 2026-04-15 Micha Selak , Dirk Krechel , Adrian Ulges , Sven Spieckermann , Niklas Stoehr , Andreas Loehr

Conversational search (CS) requires a complex software engineering pipeline that integrates query reformulation, ranking, and response generation. CS researchers currently face two barriers: the lack of a unified framework for efficiently…

Information Retrieval · Computer Science 2026-02-17 Shaojie Jiang , Svitlana Vakulenko , Maarten de Rijke

Language-guided navigation is a cornerstone of embodied AI, enabling agents to interpret language instructions and navigate complex environments. However, expert-provided instructions are limited in quantity, while synthesized annotations…

Artificial Intelligence · Computer Science 2025-08-11 Zongtao He , Liuyi Wang , Lu Chen , Chengju Liu , Qijun Chen

Scene understanding is a prerequisite to many high level tasks for any automated intelligent machine operating in real world environments. Recent attempts with supervised learning have shown promise in this direction but also highlighted…

Computer Vision and Pattern Recognition · Computer Science 2015-11-30 Ankur Handa , Viorica Patraucean , Vijay Badrinarayanan , Simon Stent , Roberto Cipolla

Estimating the 3D motion of points in a scene, known as scene flow, is a core problem in computer vision. Traditional learning-based methods designed to learn end-to-end 3D flow often suffer from poor generalization. Here we present a…

Computer Vision and Pattern Recognition · Computer Science 2021-04-06 Yair Kittenplon , Yonina C. Eldar , Dan Raviv

Recent advancements in Generative Artificial Intelligence (GenAI) have significantly enhanced the capabilities of both image generation and editing. However, current approaches often treat these tasks separately, leading to inefficiencies…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Thanh-Nhan Vo , Trong-Thuan Nguyen , Tam V. Nguyen , Minh-Triet Tran

Recent advances in generative models have produced strong results for static 3D shapes, whereas articulated 3D generation remains challenging due to action-dependent deformations and limited datasets. We introduce ArticFlow, a two-stage…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Jiong Lin , Jinchen Ruan , Hod Lipson

Scene Graph Generation (SGG) remains a challenging visual understanding task due to its compositional property. Most previous works adopt a bottom-up two-stage or a point-based one-stage approach, which often suffers from high time…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 Rongjie Li , Songyang Zhang , Xuming He

LLM agents now draw on growing skill libraries to handle complex tasks. However, injecting more skills does not always improve task completion and can even degrade it. Existing methods still treat skill injection as a static step, selecting…

Artificial Intelligence · Computer Science 2026-05-29 Yanchao Li , Wanhao Liu , Ben Gao , Jiaqing Xie , Zhehong Ai , Na Zou , Yuqiang Li , Tianfan Fu

The narrative quality of a video fundamentally determines its perceptual value. Although existing video generation methods can produce visually appealing content, they predominantly rely on sparse conditioning signals such as text prompts…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Zhida Zhang , Jie Ma , Zhan Peng , Haoxue Wu , Yang Han , Jun Liang , Jie Cao , Jing Li

We present Mind-of-Director, a multi-modal agent-driven framework for film previz that models the collaborative decision-making process of a film production team. Given a creative idea, Mind-of-Director orchestrates multiple specialized…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Shufeng Nan , Mengtian Li , Sixiao Zheng , Yuwei Lu , Han Zhang , Yanwei Fu
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