English
Related papers

Related papers: SPRITE: From Static Mockups to Engine-Ready Game U…

200 papers

Embodied intelligence, a grand challenge in artificial intelligence, is fundamentally constrained by the limited spatial understanding and reasoning capabilities of current models. Prevailing efforts to address this through enhancing…

Artificial Intelligence · Computer Science 2025-12-19 Zhi Helu , Huang Jingjing , Xu Wang , Xu Yangbin , Zhang Wanyue , Jiang Baoyang , Deng Shirui , Zhu Liang , Li Fangfang , Zhao Tiejun , Lin Yankai , Yao Yuan

The rapid development of large language models (LLMs), such as ChatGPT, has revolutionized the efficiency of creating programming tutorials. LLMs can be instructed with text prompts to generate comprehensive text descriptions of code…

Human-Computer Interaction · Computer Science 2024-10-29 Yihan Liu , Zhen Wen , Luoxuan Weng , Ollie Woodman , Yi Yang , Wei Chen

Creating Computer Vision (CV) models remains a complex practice, despite their ubiquity. Access to data, the requirement for ML expertise, and model opacity are just a few points of complexity that limit the ability of end-users to build,…

Human-Computer Interaction · Computer Science 2024-03-19 Hayeong Song , Gonzalo Ramos , Peter Bodik

Using vision-language models (VLMs) in web development presents a promising strategy to increase efficiency and unblock no-code solutions: by providing a screenshot or a sketch of a UI, a VLM could generate the code to reproduce it, for…

Human-Computer Interaction · Computer Science 2024-03-15 Hugo Laurençon , Léo Tronchon , Victor Sanh

User Interface (UI) prototyping is a necessary step in the early stages of application development. Transforming sketches of a Graphical User Interface (UI) into a coded UI application is an uninspired but time-consuming task performed by a…

Computer Vision and Pattern Recognition · Computer Science 2019-10-22 Vanita Jain , Piyush Agrawal , Subham Banga , Rishabh Kapoor , Shashwat Gulyani

Managing issue reports is essential for the evolution and maintenance of software systems. However, manual issue management tasks such as triaging, prioritizing, localizing, and resolving issues are highly resource-intensive for projects…

Software Engineering · Computer Science 2025-02-10 Ahmed Adnan , Antu Saha , Oscar Chaparro

Automated understanding of user interfaces (UIs) from their pixels can improve accessibility, enable task automation, and facilitate interface design without relying on developers to comprehensively provide metadata. A first step is to…

Human-Computer Interaction · Computer Science 2021-09-21 Jason Wu , Xiaoyi Zhang , Jeff Nichols , Jeffrey P. Bigham

The effectiveness of collision-free trajectory planners depends on the quality and diversity of training data, especially for rare scenarios. A widely used approach to improve dataset diversity involves generating realistic synthetic…

Software Engineering · Computer Science 2026-01-30 Konstantin Poddubnyy , Igor Vozniak , Ivan Burmistrov , Nils Lipp , Davit Hovhannisyan , Christian Mueller , Philipp Slusallek

Sketches are a natural and accessible medium for UI designers to conceptualize early-stage ideas. However, existing research on UI/UX automation often requires high-fidelity inputs like Figma designs or detailed screenshots, limiting…

Computation and Language · Computer Science 2024-10-22 Ryan Li , Yanzhe Zhang , Diyi Yang

We present a method for semantically transferring the visual appearance of one natural image to another. Specifically, our goal is to generate an image in which objects in a source structure image are "painted" with the visual appearance of…

Computer Vision and Pattern Recognition · Computer Science 2022-01-04 Narek Tumanyan , Omer Bar-Tal , Shai Bagon , Tali Dekel

Virtual screening of small molecules against protein targets can accelerate drug discovery and development by predicting drug-target interactions (DTIs). However, structure-based methods like molecular docking are too slow to allow for…

We present SPRITETOMESH, a fully automatic pipeline for converting 2D game sprite images into triangle meshes compatible with skeletal animation frameworks such as Spine2D. Creating animation-ready meshes is traditionally a tedious manual…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Bastien Gimbert

We present a method for semantically transferring the visual appearance of one natural image to another. Specifically, our goal is to generate an image in which objects in a source structure image are "painted" with the visual appearance of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Narek Tumanyan , Omer Bar-Tal , Shir Amir , Shai Bagon , Tali Dekel

An emerging family of language models (LMs), capable of processing both text and images within a single visual view, has the promise to unlock complex tasks such as chart understanding and UI navigation. We refer to these models as…

Computation and Language · Computer Science 2024-02-27 Tianyu Gao , Zirui Wang , Adithya Bhaskar , Danqi Chen

The paradigm of image-to-image translation is leveraged for the benefit of sketch stylization via transfer of geometric textural details. Lacking the necessary volumes of data for standard training of translation systems, we advocate for…

Graphics · Computer Science 2020-09-07 Noa Fish , Lilach Perry , Amit Bermano , Daniel Cohen-Or

Generating controllable indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI. However, existing approaches either support a limited input modalities or rely on implicit generation…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Wentang Chen , Shougao Zhang , Yiman Zhang , Tianhao Zhou , Ruihui Li

UI prototyping often involves iterating and blending elements from examples such as screenshots and sketches, but current tools offer limited support for incorporating these examples. Inspired by the cognitive process of conceptual…

Human-Computer Interaction · Computer Science 2025-04-28 Yuwen Lu , Alan Leung , Amanda Swearngin , Jeffrey Nichols , Titus Barik

With the recent surge in the use of touchscreen devices, free-hand sketching has emerged as a promising modality for human-computer interaction. While previous research has focused on tasks such as recognition, retrieval, and generation of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Guangming Zhu , Siyuan Wang , Qing Cheng , Kelong Wu , Hao Li , Liang Zhang

This paper presents an approach to decomposing animated graphics into sprites, a set of basic elements or layers. Our approach builds on the optimization of sprite parameters to fit the raster video. For efficiency, we assume static…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Tomoyuki Suzuki , Kotaro Kikuchi , Kota Yamaguchi

Large language models (LLMs) represented by GPT family have achieved remarkable success. The characteristics of LLMs lie in their ability to accommodate a wide range of tasks through a generative approach. However, the flexibility of their…

Computation and Language · Computer Science 2024-09-06 Xin Jiang , Xiang Li , Wenjia Ma , Xuezhi Fang , Yiqun Yao , Naitong Yu , Xuying Meng , Peng Han , Jing Li , Aixin Sun , Yequan Wang
‹ Prev 1 2 3 10 Next ›