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While Test-Time Scaling (TTS) offers a promising direction to enhance video generation without the surging costs of training, current test-time video generation methods based on diffusion models suffer from exorbitant candidate exploration…
The cache and transcoding of the multi-access edge computing (MEC) server and wireless resource allocation in eNodeB interact and determine the quality of experience (QoE) of dynamic adaptive streaming over HTTP (DASH) clients in MEC…
Event cameras offer superior sensitivity to high-speed motion and extreme lighting, making event-based monocular depth estimation a promising approach for robust 3D perception in challenging conditions. However, progress is severely…
The latest High Efficiency Video Coding (HEVC) standard significantly improves coding efficiency over its previous video coding standards. The expense of such improvement is enormous computational complexity, from both encoding and decoding…
Recent large language models have shifted SVG generation from differentiable rendering optimization to autoregressive program synthesis. However, existing approaches still rely on generic byte-level tokenization inherited from natural…
Photo-realistic point cloud capture and transmission are the fundamental enablers for immersive visual communication. The coding process of dynamic point clouds, especially video-based point cloud compression (V-PCC) developed by the MPEG…
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual fidelity, but its substantial storage requirements hinder practical deployment, prompting state-of-the-art (SOTA) 3DGS methods to incorporate compression…
The computation of Lagrangian coherent structures (LCS) has become a standard tool for the analysis of advective transport in unsteady flow applications. LCS identification is primarily accomplished by evaluating measures based on the…
Spatio-Temporal video grounding (STVG) focuses on retrieving the spatio-temporal tube of a specific object depicted by a free-form textual expression. Existing approaches mainly treat this complicated task as a parallel frame-grounding…
We present StreamDEQ, a method that aims to infer frame-wise representations on videos with minimal per-frame computation. Conventional deep networks do feature extraction from scratch at each frame in the absence of ad-hoc solutions. We…
We consider caching of video streams in a cellular network in which each base station is equipped with a cache. Video streams are partitioned into multiple substreams and the goal is to place substreams in caches such that the residual…
We present NeCGS, the first neural compression paradigm, which can compress a geometry set encompassing thousands of detailed and diverse 3D mesh models by up to 900 times with high accuracy and preservation of detailed geometric…
Reconstructing dense geometry for dynamic scenes from a monocular video is a critical yet challenging task. Recent memory-based methods enable efficient online reconstruction, but they fundamentally suffer from a Memory Demand Dilemma: The…
The rapid progress in artificial intelligence-generated content (AIGC), especially with diffusion models, has significantly advanced development of high-quality video generation. However, current video diffusion models exhibit demanding…
This paper proposes a new decentralized conjugate gradient (NDCG) method and a decentralized memoryless BFGS (DMBFGS) method for the nonconvex and strongly convex decentralized optimization problem, respectively, of minimizing a finite sum…
A unified autoregressive model is a Transformer-based framework that addresses diverse multimodal tasks (e.g., text, image, video) as a single sequence modeling problem under a shared token space. Such models rely on the KV-cache mechanism…
3D Gaussian Splatting (3DGS) has emerged as a promising 3D reconstruction technique. The traditional 3DGS training pipeline follows three sequential steps: Gaussian densification, Gaussian projection, and color splatting. Despite its…
Novel view synthesis (NVS) is increasingly relevant for edge robotics, where compact and incrementally updatable 3D scene models are needed for SLAM, navigation, and inspection under tight memory and latency budgets. Variational Bayesian…
Point cloud compression (PCC) is a key enabler for various 3-D applications, owing to the universality of the point cloud format. Ideally, 3D point clouds endeavor to depict object/scene surfaces that are continuous. Practically, as a set…
Hyperdimensional computing (HDC) is a paradigm for data representation and learning originating in computational neuroscience. HDC represents data as high-dimensional, low-precision vectors which can be used for a variety of information…