Related papers: StreamCacheVGGT: Streaming Visual Geometry Transfo…
Geometry and topology constitute complementary descriptors of three-dimensional shape, yet existing benchmark datasets primarily capture geometric information while neglecting topological structure. This work addresses this limitation by…
Geometry-based point cloud compression (G-PCC), an international standard designed by MPEG, provides a generic framework for compressing diverse types of point clouds while ensuring interoperability across applications and devices. However,…
Existing cache-based acceleration methods for video diffusion models primarily skip early or mid denoising steps, which often leads to structural discrepancies relative to full-timestep generation and can hinder instruction following and…
Autoregressive video diffusion models have demonstrated remarkable progress, yet they remain bottlenecked by intractable linear KV-cache growth, temporal repetition, and compounding errors during long-video generation. To address these…
Recently, Neural Video Compression (NVC) techniques have achieved remarkable performance, even surpassing the best traditional lossy video codec. However, most existing NVC methods heavily rely on transmitting Motion Vector (MV) to generate…
A data model to store and retrieve surface watershed boundaries using graph theoretic approaches is proposed. This data model integrates output from a standard digital elevation models (DEM) derived stream catchment boundaries, and vector…
Memory and network bandwidth are decisive bottlenecks when handling high-resolution multidimensional data sets in visualization applications, and they increasingly demand suitable data compression strategies. We introduce a novel lossy…
The increasing prevalence of large-scale hypergraphs poses significant computational challenges for hypergraph neural network (HNN) training. To address this, hypergraph condensation (HGC) distills large real hypergraphs into compact yet…
In recent years, the global demand for high-resolution videos and the emergence of new multimedia applications have created the need for a new video coding standard. Hence, in July 2020 the Versatile Video Coding (VVC) standard was released…
3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, we propose Hierarchical Gaussian Splatting (HRGS), a…
This work develops a parallelized algorithm to compute the dynamic mode decomposition (DMD) on a graphics processing unit using the streaming method of snapshots singular value decomposition. This allows the algorithm to operate efficiently…
In the rapidly evolving field of 3D reconstruction, 3D Gaussian Splatting (3DGS) and 2D Gaussian Splatting (2DGS) represent significant advancements. Although 2DGS compresses 3D Gaussian primitives into 2D Gaussian surfels to effectively…
Representing 3D scenes from multiview images is a core challenge in computer vision and graphics, which requires both precise rendering and accurate reconstruction. Recently, 3D Gaussian Splatting (3DGS) has garnered significant attention…
Heterogeneous graph neural networks (HGNNs) have demonstrated strong capability in modeling complex semantics across multi-type nodes and relations. However, their scalability to large-scale graphs remains challenging due to structural…
The Hierarchical Clustering (HC) problem consists of building a hierarchy of clusters to represent a given dataset. Motivated by the modern large-scale applications, we study the problem in the \streaming model, in which the memory is…
Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. However, most prior approaches prioritize training large…
Efficient multi-user multi-task video transmission is an important research topic within the realm of current wireless communication systems. To reduce the transmission burden and save communication resources, we propose a goal-oriented…
We present STCDiT, a video super-resolution framework built upon a pre-trained video diffusion model, aiming to restore structurally faithful and temporally stable videos from degraded inputs, even under complex camera motions. The main…
While dynamic Gaussian Splatting has driven significant advances in free-viewpoint video, maintaining its rendering quality with a small memory footprint for efficient streaming transmission still presents an ongoing challenge. Existing…
Recent feed-forward 3D reconstruction methods, such as visual geometry transformers, have substantially advanced the traditional per-scene optimization paradigm by enabling effective multi-view reconstruction in a single forward pass.…