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Over 43 million people worldwide live with severe visual impairment, facing significant challenges in navigating unfamiliar environments. We present MR.NAVI, a mixed reality system that enhances spatial awareness for visually impaired users…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Nicolas Pfitzer , Yifan Zhou , Marco Poggensee , Defne Kurtulus , Bessie Dominguez-Dager , Mihai Dusmanu , Marc Pollefeys , Zuria Bauer

This paper outlines the development and evaluation of a wearable haptic game interface. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile feedback with gesture based input, thus…

Human-Computer Interaction · Computer Science 2016-04-29 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor

Interaction with sensor-augmented earphones, referred to as earables or hearables, represents a major area of earable research. Proximate to the head and reachable by hand, earables support diverse interactions and can detect multiple…

Visually impaired individuals rely heavily on accurate and timely information about obstacles and their surrounding environments to achieve independent living. In recent years, significant progress has been made in the development of…

Computer Vision and Pattern Recognition · Computer Science 2025-05-21 Fulong Yao , Wenju Zhou , Huosheng Hu

We introduce an open-source system called SIGMA (short for "Situated Interactive Guidance, Monitoring, and Assistance") as a platform for conducting research on task-assistive agents in mixed-reality scenarios. The system leverages the…

Human-Computer Interaction · Computer Science 2024-05-24 Dan Bohus , Sean Andrist , Nick Saw , Ann Paradiso , Ishani Chakraborty , Mahdi Rad

Consider an assistive system that guides visually impaired users through speech and haptic feedback to their destination. Existing robotic and ubiquitous navigation technologies (e.g., portable, ground, or wearable systems) often operate in…

Machine Learning · Computer Science 2018-10-09 Eshed Ohn-Bar , Kris Kitani , Chieko Asakawa

Virtual globes have progressed from little-known technology to broadly popular software in a mere few years. We investigated this phenomenon through a survey and discovered that, while virtual globes are en vogue, their use is restricted to…

Human-Computer Interaction · Computer Science 2019-04-04 J. Schöning , B. Hecht , M. Raubal , A. Krüger , M. Marsh , M. Rohs

This paper discusses Tangible User Interfaces (TUIs) and their potential impact on cognitive assessment and cognitive training. We believe that TUIs, and particularly a subset that we dub spatial TUIs, can extend human computer interaction…

Human-Computer Interaction · Computer Science 2025-07-03 Ehud Sharlin , Yuichi Itoh , Benjamin Watson , Yoshifumi Kitamura , Steve Sutphen , Lili Liu , Fumio Kishino

State-of-the-art navigation methods leverage a spatial memory to generalize to new environments, but their occupancy maps are limited to capturing the geometric structures directly observed by the agent. We propose occupancy anticipation,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-26 Santhosh K. Ramakrishnan , Ziad Al-Halah , Kristen Grauman

This paper presents a curated list of 90 objects essential for the navigation of blind and low-vision (BLV) individuals, encompassing road, sidewalk, and indoor environments. We develop the initial list by analyzing 21 publicly available…

Computer Vision and Pattern Recognition · Computer Science 2024-08-26 Md Touhidul Islam , Imran Kabir , Elena Ariel Pearce , Md Alimoor Reza , Syed Masum Billah

Effective time management during presentations is challenging, particularly for Blind and Low-Vision (BLV) individuals, as existing tools often lack accessibility and multimodal feedback. To address this gap, we developed vashTimer: a free,…

Human-Computer Interaction · Computer Science 2025-09-25 Aziz N Zeidieh , Sanchita S. Kamath , JooYoung Seo

Most mobile health apps employ data visualization to help people view their health and activity data, but these apps provide limited support for visual data exploration. Furthermore, despite its huge potential benefits, mobile visualization…

Human-Computer Interaction · Computer Science 2021-01-19 Young-Ho Kim , Bongshin Lee , Arjun Srinivasan , Eun Kyoung Choe

Navigating unfamiliar environments presents significant challenges for blind and low-vision (BLV) individuals. In this work, we construct a dataset of images and goals across different scenarios such as searching through kitchens or…

Computation and Language · Computer Science 2024-07-12 Zain Merchant , Abrar Anwar , Emily Wang , Souti Chattopadhyay , Jesse Thomason

Over the last decade there has been considerable research into how artificial intelligence (AI), specifically computer vision, can assist people who are blind or have low-vision (BLV) to understand their environment. However, there has been…

Human-Computer Interaction · Computer Science 2025-05-27 Bhanuka Gamage , Thanh-Toan Do , Nicholas Seow Chiang Price , Arthur Lowery , Kim Marriott

Location- and context-aware services are emerging technologies in mobile and desktop environments, however, most of them are difficult to use and do not seem to be beneficial enough. Our research focuses on designing and creating a…

Software Engineering · Computer Science 2009-06-23 László Kovács , Péter Mátételki , Balázs Pataki

Audio-Visual Embodied Navigation aims to enable agents to autonomously navigate to sound sources in unknown 3D environments using auditory cues. While current AVN methods excel on in-distribution sound sources, they exhibit poor…

Sound · Computer Science 2025-10-15 Yi Wang , Yinfeng Yu , Fuchun Sun , Liejun Wang , Wendong Zheng

Augmented reality is a research area that tries to embody an electronic information space within the real world, through computational devices. A crucial issue within this area, is the recognition of real world objects or situations. In…

cmp-lg · Computer Science 2008-02-03 Katashi Nagao , Jun Rekimoto

Traditional text-based human-AI interactions often adhere to a strict turn-taking approach. In this research, we propose a novel approach that incorporates overlapping messages, mirroring natural human conversations. Through a formative…

Human-Computer Interaction · Computer Science 2025-01-31 JiWoo Kim , Minsuk Chang , JinYeong Bak

Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…

Human-Computer Interaction · Computer Science 2021-01-11 Pradipta Biswas , Pilar Orero , Manohar Swaminathan , Kavita Krishnaswamy , Peter Robinson

Autonomous aerial robots are increasingly being deployed in real-world scenarios, where transparent glass obstacles present significant challenges to reliable navigation. Researchers have investigated the use of non-contact sensors and…

Robotics · Computer Science 2025-05-12 Xinyi Chen , Yichen Zhang , Hetai Zou , Junzhe Wang , Shaojie Shen