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In this paper, we tackle for the first time, the problem of self-supervised representation learning for free-hand sketches. This importantly addresses a common problem faced by the sketch community -- that annotated supervisory data are…

Computer Vision and Pattern Recognition · Computer Science 2020-02-04 Peng Xu , Zeyu Song , Qiyue Yin , Yi-Zhe Song , Liang Wang

We introduce a novel approach that takes a single semantic mask as input to synthesize multi-view consistent color images of natural scenes, trained with a collection of single images from the Internet. Prior works on 3D-aware image…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Shangzan Zhang , Sida Peng , Tianrun Chen , Linzhan Mou , Haotong Lin , Kaicheng Yu , Yiyi Liao , Xiaowei Zhou

We address the issue of creating consistent mesh texture maps captured from scenes without color calibration. We find that the method for aggregation of the multiple views is crucial for creating spatially consistent meshes without the need…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Mohamed Dahy Elkhouly , Alessio Del Bue , Stuart James

Recent generative models can produce high-fidelity videos, yet they often exhibit 3D spatial geometric inconsistencies. Existing evaluation methods fail to accurately characterize these inconsistencies: fidelity-centric metrics like FVD are…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Weijia Dou , Wenzhao Zheng , Weiliang Chen , Yu Zheng , Jie Zhou , Jiwen Lu

Recently, multiple formulations of vision problems as probabilistic inversions of generative models based on computer graphics have been proposed. However, applications to 3D perception from natural images have focused on low-dimensional…

Computer Vision and Pattern Recognition · Computer Science 2014-07-08 Tejas D. Kulkarni , Vikash K. Mansinghka , Pushmeet Kohli , Joshua B. Tenenbaum

In this paper, we present a method to reconstruct the world and multiple dynamic humans in 3D from a monocular video input. As a key idea, we represent both the world and multiple humans via the recently emerging 3D Gaussian Splatting…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Inhee Lee , Byungjun Kim , Hanbyul Joo

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Kaiyi Huang , Yukun Huang , Yu Li , Jianhong Bai , Xintao Wang , Zinan Lin , Xuefei Ning , Jiwen Yu , Pengfei Wan , Yu Wang , Xihui Liu

We recover the underlying 3D structure from images of cartoons and anime depicting the same scene. This is an interesting problem domain because images in creative media are often depicted without explicit geometric consistency for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Ethan Weber , Riley Peterlinz , Rohan Mathur , Frederik Warburg , Alexei A. Efros , Angjoo Kanazawa

3D scene generation is a core technology for gaming, film/VFX, and VR/AR. Growing demand for rapid iteration, high-fidelity detail, and accessible content creation has further increased interest in this area. Existing methods broadly follow…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Haozhi Zhu , Miaomiao Zhao , Dingyao Liu , Runze Tian , Yan Zhang , Jie Guo , Fenggen Yu

Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3Daware generative…

Computer Vision and Pattern Recognition · Computer Science 2022-12-23 Yinghao Xu , Menglei Chai , Zifan Shi , Sida Peng , Ivan Skorokhodov , Aliaksandr Siarohin , Ceyuan Yang , Yujun Shen , Hsin-Ying Lee , Bolei Zhou , Sergey Tulyakov

Sketch-based 3D shape retrieval (SBSR) aims to retrieve 3D shapes that are consistent with the category of the input hand-drawn sketch. The core challenge of this task lies in two aspects: existing methods typically employ simplified…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Hang Cheng , Muyan He , Mingyu Fan , Chengfeng Xie , Xi Cheng , Long Zeng

In recent years, the recognition of free-hand sketches has remained a popular task. However, in some special fields such as the military field, free-hand sketches are difficult to sample on a large scale. Common data augmentation and image…

Computer Vision and Pattern Recognition · Computer Science 2024-01-11 Jiajun Liu , Siyuan Wang , Guangming Zhu , Liang Zhang , Ning Li , Eryang Gao

3D scene generation conditioned on text prompts has significantly progressed due to the development of 2D diffusion generation models. However, the textual description of 3D scenes is inherently inaccurate and lacks fine-grained control…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Minglin Chen , Longguang Wang , Sheng Ao , Ye Zhang , Kai Xu , Yulan Guo

We present a method for text-driven perpetual view generation -- synthesizing long-term videos of various scenes solely, given an input text prompt describing the scene and camera poses. We introduce a novel framework that generates such…

Computer Vision and Pattern Recognition · Computer Science 2023-05-31 Rafail Fridman , Amit Abecasis , Yoni Kasten , Tali Dekel

We present a high-fidelity 3D generative adversarial network (GAN) inversion framework that can synthesize photo-realistic novel views while preserving specific details of the input image. High-fidelity 3D GAN inversion is inherently…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Jiaxin Xie , Hao Ouyang , Jingtan Piao , Chenyang Lei , Qifeng Chen

3D Gaussian Splatting (3DGS) has shown remarkable success in synthesizing novel views given multiple views of a static scene. Yet, 3DGS faces challenges when applied to dynamic scenes because 3D Gaussian parameters need to be updated per…

Graphics · Computer Science 2024-07-08 Kai Katsumata , Duc Minh Vo , Hideki Nakayama

We introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addresses the need for interactive mesh creation. To this end,…

Graphics · Computer Science 2025-08-12 Haoxuan Li , Ziya Erkoc , Lei Li , Daniele Sirigatti , Vladyslav Rozov , Angela Dai , Matthias Nießner

In this work, we propose a method to address the challenge of rendering a 3D human from a single image in a free-view manner. Some existing approaches could achieve this by using generalizable pixel-aligned implicit fields to reconstruct a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Xiangjun Gao , Xiaoyu Li , Chaopeng Zhang , Qi Zhang , Yanpei Cao , Ying Shan , Long Quan

In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are…

Computer Vision and Pattern Recognition · Computer Science 2020-03-25 Yiyi Liao , Katja Schwarz , Lars Mescheder , Andreas Geiger

3D Gaussian Splatting (3DGS) enables efficient rendering, yet accurate surface reconstruction remains challenging due to unreliable geometric supervision. Existing approaches predominantly rely on depth-based reprojection to infer…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Mai Su , Qihan Yu , Zhongtao Wang , Yilong Li , Chengwei Pan , Yisong Chen , Guoping Wang , Fei Zhu
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