Related papers: Block-Based Pathfinding: A Minecraft System for Vi…
Multi-view subspace clustering (MSC) is a popular unsupervised method by integrating heterogeneous information to reveal the intrinsic clustering structure hidden across views. Usually, MSC methods use graphs (or affinity matrices) fusion…
Getting a labeling of vertices close to the structure of the graph has been proved to be of interest in many applications e.g., to follow smooth signals indexed by the vertices of the network. This question can be related to a graph…
Teaching graph theory with the most adequate tools requires time and ideas. We present how an open community of teachers shares contents and ideas on an innovative platform. The objective is to get the students autonomous in their training…
In this work, we introduce TreeWidzard, an engine for developing dynamic programming algorithms that decide graph-theoretic properties parameterized by treewidth and pathwidth. Besides providing a unified framework for algorithms deciding…
Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree…
This paper develops a structural theory of unique shortest paths in real-weighted graphs. Our main goal is to characterize exactly which sets of node sequences, which we call path systems, can be realized as unique shortest paths in a graph…
Controllable 3D scene generation has extensive applications in virtual reality and interior design, where the generated scenes should exhibit high levels of realism and controllability in terms of geometry. Scene graphs provide a suitable…
In recent years, graph representation learning has gained significant popularity, which aims to generate node embeddings that capture features of graphs. One of the methods to achieve this is employing a technique called random walks that…
Scene understanding is a critical problem in computer vision. In this paper, we propose a 3D point-based scene graph generation ($\mathbf{SGG_{point}}$) framework to effectively bridge perception and reasoning to achieve scene understanding…
Many real-world prediction tasks, particularly those involving entities such as customers or patients, involve both {sequential} and {relational} data. Each entity maintains its own sequence of events while simultaneously engaging in…
With the fact that the knowledge in each field in university is keeping increasing, the number of university courses is becoming larger, and the content and curriculum system is becoming much more complicated than it used to be, which bring…
Graph drawing addresses the problem of finding a layout of a graph that satisfies given aesthetic and understandability objectives. The most important objective in graph drawing is minimization of the number of crossings in the drawing, as…
Graph representation learning (also known as network embedding) has been extensively researched with varying levels of granularity, ranging from nodes to graphs. While most prior work in this area focuses on node-level representation,…
Complex systems of interacting components often can be modeled by a simple graph $\mathcal{G}$ that consists of a set of $n$ nodes and a set of $m$ edges. Such a graph can be represented by an adjacency matrix $A\in\R^{n\times n}$, whose…
Recently, the deep learning community has given growing attention to neural architectures engineered to learn problems in relational domains. Convolutional Neural Networks employ parameter sharing over the image domain, tying the weights of…
Task taxonomies for graph and network visualizations focus on tasks commonly encountered when analyzing graph connectivity and topology. However, in many application fields such as the social sciences (social networks), biology (protein…
Lifelike visualizations in design, cinematography, and gaming rely on precise physics simulations, typically requiring extensive computational resources and detailed physical input. This paper presents a method that can infer a system's…
Clustering the nodes of a graph allows the analysis of the topology of a network. The stochastic block model is a clustering method based on a probabilistic model. Initially developed for binary networks it has recently been extended to…
The execution of graph algorithms using neural networks has recently attracted significant interest due to promising empirical progress. This motivates further understanding of how neural networks can replicate reasoning steps with…
We propose a general multi-class visual recognition model, termed the Classifier Graph, which aims to generalize and integrate ideas from many of today's successful hierarchical recognition approaches. Our graph-based model has the…