English

Video-Driven Graph Network-Based Simulators

Computer Vision and Pattern Recognition 2025-04-14 v3 Machine Learning

Abstract

Lifelike visualizations in design, cinematography, and gaming rely on precise physics simulations, typically requiring extensive computational resources and detailed physical input. This paper presents a method that can infer a system's physical properties from a short video, eliminating the need for explicit parameter input, provided it is close to the training condition. The learned representation is then used within a Graph Network-based Simulator to emulate the trajectories of physical systems. We demonstrate that the video-derived encodings effectively capture the physical properties of the system and showcase a linear dependence between some of the encodings and the system's motion.

Keywords

Cite

@article{arxiv.2409.15344,
  title  = {Video-Driven Graph Network-Based Simulators},
  author = {Franciszek Szewczyk and Gilles Louppe and Matthia Sabatelli},
  journal= {arXiv preprint arXiv:2409.15344},
  year   = {2025}
}
R2 v1 2026-06-28T18:54:12.757Z