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In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Modern data-intensive applications face memory latency challenges exacerbated by disaggregated memory systems. Recent work shows that coroutines are promising in effectively interleaving tasks and hiding memory latency, but they struggle to…

Hardware Architecture · Computer Science 2025-11-20 Zhuolun Jiang , Songyue Wang , Xiaokun Pei , Tianyue Lu , Mingyu Chen

Multi-GPU programming traditionally requires developers to navigate complex trade-offs between performance and programmability. High-performance implementations typically rely on low-level HIP/CUDA communication libraries that demand…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-18 Muhammad Awad , Muhammad Osama , Brandon Potter

Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models…

Software Engineering · Computer Science 2026-04-21 Yilei Jiang , Jinyuan Hu , Qianyin Xiao , Yaozhi Zheng , Ruize Ma , Kaituo Feng , Jiaming Han , Tianshuo Peng , Kaixuan Fan , Manyuan Zhang , Xiangyu Yue

TensorCircuit is an open source quantum circuit simulator based on tensor network contraction, designed for speed, flexibility and code efficiency. Written purely in Python, and built on top of industry-standard machine learning frameworks,…

In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments. Existing platforms for constructing such environments are typically…

Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of 'non-standard input devices' and with…

Computers and Society · Computer Science 2016-05-24 Kim J. L. Nevelsteen

We introduce the R package clrng which leverages the gpuR package and is able to generate random numbers in parallel on a Graphics Processing Unit (GPU) with the clRNG (OpenCL) library. Parallel processing with GPU's can speed up…

Computation · Statistics 2024-04-16 Ruoyong Xu , Patrick Brown , Pierre L'Ecuyer

Software projects under version control grow with each commit, accumulating up to hundreds of thousands of commits per repository. Especially for such large projects, the traversal of a repository and data extraction for static source code…

Software Engineering · Computer Science 2022-05-04 Fabian Heseding , Willy Scheibel , Jürgen Döllner

We present FINJ, a high-level fault injection tool for High-Performance Computing (HPC) systems, with a focus on the management of complex experiments. FINJ provides support for custom workloads and allows generation of anomalous conditions…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-09-05 Alessio Netti , Zeynep Kiziltan , Ozalp Babaoglu , Alina Sirbu , Andrea Bartolini , Andrea Borghesi

This paper presents PipeFusion, an innovative parallel methodology to tackle the high latency issues associated with generating high-resolution images using diffusion transformers (DiTs) models. PipeFusion partitions images into patches and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Jiarui Fang , Jinzhe Pan , Aoyu Li , Xibo Sun , Jiannan Wang

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style visuals, RealPlay aims to produce photorealistic, temporally…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Wenqiang Sun , Fangyun Wei , Jinjing Zhao , Xi Chen , Zilong Chen , Hongyang Zhang , Jun Zhang , Yan Lu

Python demonstrates lower performance in comparison to traditional high performance computing (HPC) languages such as C, C++, and Fortran. This performance gap is largely due to Python's interpreted nature and the Global Interpreter Lock…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-05-16 César Piñeiro , Juan C. Pichel

Deploying multiple machine learning models on resource-constrained robotic platforms for different perception tasks often results in redundant computations, large memory footprints, and complex integration challenges. In response, this work…

Robotics · Computer Science 2025-08-19 Jakub Łucki , Jonathan Becktor , Georgios Georgakis , Rob Royce , Shehryar Khattak

Games have long been used as benchmarks and testing environments for research in artificial intelligence. A key step in supporting this research was the development of game description languages: frameworks that compile domain-specific code…

Artificial Intelligence · Computer Science 2026-03-27 Graham Todd , Alexander G. Padula , Dennis J. N. J. Soemers , Julian Togelius

The field of parallel network simulation frameworks is evolving at a great pace. That is also because of the growth of Intelligent Transportation Systems (ITS) and the necessity for cost-effective large-scale trials. In this contribution,…

Networking and Internet Architecture · Computer Science 2022-09-05 Ioannis Mavromatis , Andrea Tassi , Robert J. Piechocki , Andrew Nix

Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by developers. Even though essential for modern commercial video game…

Software Engineering · Computer Science 2024-07-16 Gabriel C. Ullmann , Yann-Gaël Guéhéneuc , Fabio Petrillo , Nicolas Anquetil , Cristiano Politowski

Real-time visualization of computational simulations running over graphics processing units (GPU) is a valuable feature in modern science and technological research, as it allows researchers to visually assess the quality and correctness of…

Graphics · Computer Science 2025-04-30 Francisco Carter , Nancy Hitschfeld , Cristóbal A. Navarro

GPU-based simulation environments for embodied AI interleave physics simulation (CUDA) and photorealistic rendering (Vulkan) on a single device. We observe that two foundational scenarios -- simulation data generation and RL training -- can…

Operating Systems · Computer Science 2026-05-05 Bin Xu , Pengfei Hu , Wenxin Zheng , Jinyu Gu , Haibo Chen
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