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We introduce GameGen-X, the first diffusion transformer model specifically designed for both generating and interactively controlling open-world game videos. This model facilitates high-quality, open-domain generation by simulating an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Haoxuan Che , Xuanhua He , Quande Liu , Cheng Jin , Hao Chen

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on…

This paper introduces Inferno, a software library built on top of PyTorch that is designed to meet distinctive challenges of using spiking neural networks (SNNs) for machine learning tasks. We describe the architecture of Inferno and key…

Neural and Evolutionary Computing · Computer Science 2024-09-19 Marissa Dominijanni

Convolutional Neural Networks (CNN) have been widely deployed in diverse application domains. There has been significant progress in accelerating both their training and inference using high-performance GPUs, FPGAs, and custom ASICs for…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-03-07 Guanwen Zhong , Akshat Dubey , Tan Cheng , Tulika Mitra

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable…

Artificial Intelligence · Computer Science 2026-04-01 Ryan Po , David Junhao Zhang , Amir Hertz , Gordon Wetzstein , Neal Wadhwa , Nataniel Ruiz

Heterogeneous systems have become one of the most common architectures today, thanks to their excellent performance and energy consumption. However, due to their heterogeneity they are very complex to program and even more to achieve…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-10-26 Raúl Nozal , Jose Luis Bosque , Ramón Beivide

We show in this work that memory intensive computations can result in severe performance problems due to off-chip memory access and CPU-GPU context switch overheads in a wide range of deep learning models. For this problem, current…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-12-20 Zhen Zheng , Pengzhan Zhao , Guoping Long , Feiwen Zhu , Kai Zhu , Wenyi Zhao , Lansong Diao , Jun Yang , Wei Lin

We present PEANUT (ParallEl AligNment UTility), a highly parallel GPU-based read mapper with several distinguishing features, including a novel q-gram index (called the q-group index) with small memory footprint built on-the-fly over the…

Data Structures and Algorithms · Computer Science 2014-03-10 Johannes Köster , Sven Rahmann

In this paper, we present Perun: an open-source tool suite for profiling-based performance analysis. At its core, Perun maintains links between project versions and the corresponding stored performance profiles, which are then leveraged for…

Performance · Computer Science 2022-08-05 Tomáš Fiedor , Jiří Pavela , Adam Rogalewicz , Tomáš Vojnar

We present the design, implementation, and evaluation of FineIBT: a CFI enforcement mechanism that improves the precision of hardware-assisted CFI solutions, like Intel IBT, by instrumenting program code to reduce the valid/allowed targets…

Cryptography and Security · Computer Science 2023-09-15 Alexander J. Gaidis , Joao Moreira , Ke Sun , Alyssa Milburn , Vaggelis Atlidakis , Vasileios P. Kemerlis

Parallelization is needed everywhere, from laptops and mobile phones to supercomputers. Among parallel programming models, task-based programming has demonstrated a powerful potential and is widely used in high-performance scientific…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-11-18 Paul Cardosi , Bérenger Bramas

Recent progress in automated repair of performance bugs demands realistic, executable benchmarks. However, existing C++ performance benchmarks are largely built from competitive programming submissions, and recent real-world benchmarks…

Software Engineering · Computer Science 2026-05-12 Tommy Ho , Khashayar Etemadi , Zhendong Su

Large deep learning models have demonstrated strong ability to solve many tasks across a wide range of applications. Those large models typically require training and inference to be distributed. Tensor parallelism is a common technique…

Python, as a multi-paradigm language known for its ease of integration with other languages, has gained significant attention among verification engineers recently. A Python-based verification environment capitalizes on open-source…

Hardware Architecture · Computer Science 2024-07-16 Deepak Narayan Gadde , Suruchi Kumari , Aman Kumar

Containerization is a virtualization technique that allows one to create and run executables consistently on any infrastructure. Compared to virtual machines, containers are lighter since they do not bundle a (guest) operating system but…

Software Engineering · Computer Science 2023-03-08 Luciano Baresi , Giovanni Quattrocchi , Nicholas Rasi

An intelligent version of the sliding-puzzle game is developed using the new Go programming language, which uses a concurrent version of the A* Informed Search Algorithm to power solver-bot that runs in the background. The game runs in…

Artificial Intelligence · Computer Science 2015-08-25 Pravendra Singh

This paper presents an open-source neural machine translation toolkit named CytonMT (https://github.com/arthurxlw/cytonMt). The toolkit is built from scratch only using C++ and NVIDIA's GPU-accelerated libraries. The toolkit features…

Computation and Language · Computer Science 2018-06-05 Xiaolin Wang , Masao Utiyama , Eiichiro Sumita

Malware and cheat developers use fileless execution techniques to evade traditional, signature-based security products. These methods include various types of manual mapping, module stomping, and threadless injection which work entirely…

Cryptography and Security · Computer Science 2025-08-07 Arjun Juneja

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…

Artificial Intelligence · Computer Science 2026-02-03 Wei Zeng , Xuchen Li , Ruili Feng , Zhen Liu , Fengwei An , Jian Zhao

Multimodal stacks that mix ViTs, CNNs, GNNs, and transformer NLP strain embedded platforms because their compute/memory patterns diverge and hard real-time targets leave little slack. TRINE is a single-bitstream FPGA accelerator and…

Hardware Architecture · Computer Science 2026-03-25 Hyunwoo Oh , Hanning Chen , Sanggeon Yun , Yang Ni , Suyeon Jang , Behnam Khaleghi , Fei Wen , Mohsen Imani